Exploring mathematics teacher’s perceptions of students’ computational thinking and attitudes towards STEAM-AR: A need for module development
DOI:
https://doi.org/10.23917/jramathedu.v9i2.10830Keywords:
Computational thinking, STEAM-AR module, Mathematics learning, Technology EducationAbstract
Computational thinking (CT) skills are vital for addressing future challenges. The integration of the Science, Technology, Engineering, Arts, and Mathematics (STEAM) can assist students to foster CT abilities. Furthermore, incorporating technology into education such augmented reality (AR) can improve the quality of the students’ learning experience. Consequently, it is essential to develop a STEAM-AR-based learning module to foster CT abilities. This study seeks to ascertain teachers' perceptions concerning students' CT abilities, attitudes towards STEAM learning principles, attitudes towards the technology integration in mathematics learning, and the need for a STEAM-AR-based mathematics module. An online survey was administered to 105 secondary mathematics teachers in the Sukoharjo District, Indonesia. The findings indicated that the teachers' perceptions were predominantly high. The high-level perceptions suggest that teachers view students as deficient in CT and STEAM-related learning activities. Furthermore, the findings demonstrate that the learning process will achieve higher quality by utilizing technology-based learning modules that integrate STEAM. In addition, there is no significant variation in teachers' perceptions based on gender and teaching experience across all perceptions. Finally, the results suggest that in order to improve students' CT abilities, teachers must integrate STEAM and technology into their classroom.
References
Abdul Hanid, M. F., Mohamad Said, M. N. H., Yahaya, N., & Abdullah, Z. (2022). Effects of augmented reality application integration with computational thinking in geometry topics. Education and Information Technologies, 27(7), 9485–9521. https://doi.org/10.1007/s10639-022-10994-w
Abel, V. R., Tondeur, J., & Sang, G. (2022). Teacher Perceptions about ICT Integration into Classroom Instruction. In Education Sciences (Vol. 12, Issue 9). MDPI. https://doi.org/10.3390/educsci12090609
Agbo, F. J., Oyelere, S. S., Suhonen, J., & Tukiainen, M. (2023). Design, development, and evaluation of a virtual reality game-based application to support computational thinking. Educational Technology Research and Development, 71(2), 505–537. https://doi.org/10.1007/s11423-022-10161-5
Aini Jaafar, N., Rohani, S., Nor, M., Norrulashikin, S. M., Arina, N., Kamisan, B., & Mohamad, A. Q. (2022). Increase Students’ Understanding of Mathematics Learning Using the Technology-Based Learning. In International Journal of Advanced Research in Future Ready Learning and Education (Vol. 28). https://doi.org/10.37934/frle.28.1.2429
Akram, H., Abdelrady, A. H., Al-Adwan, A. S., & Ramzan, M. (2022). Teachers’ Perceptions of Technology Integration in Teaching-Learning Practices: A Systematic Review. In Frontiers in Psychology (Vol. 13). Frontiers Media S.A. https://doi.org/10.3389/fpsyg.2022.920317
Ali, C. A. (2021). Ghanaian Indigenous Conception of Real Mathematics Education in Teaching and Learning of Mathematics. Indonesian Journal of Science and Mathematics Education, 4(1), 37–47. https://doi.org/10.24042/ijsme.v4i1.7382
Al-Takhayneh, S. K., Karaki, W., Hasan, R. A., Chang, bang-L., Shaikh, J. M., & Kanwal, W. (2022). Teachers’ psychological resistance to digital innovation in jordanian entrepreneurship and business schools: Moderation of teachers’ psychology and attitude toward educational technologies. Frontiers in Psychology, 13. https://doi.org/10.3389/fpsyg.2022.1004078
Amiruddin, M. Z. Bin, Magfiroh, D. R., Savitri, I., & Sitti Maizatul Iqma Rahman. (2022). Analysis of The Application of The STEAM Approach to Learning In Indonesia: Contributions to Physics Education. International Journal of Current Educational Research, 1(1), 1–17. https://doi.org/10.53621/ijocer.v1i1.139
Apriandi, D., Krisdiana, I., Suprapto, E., & Megantara, B. A. (2023). Development and Effectiveness of STEAM-C Integrated Learning Devices to Improve Students’ Creative Thinking Skills in Specific Cultural Context. 10(3), 440–451. https://doi.org/10.56059/jl4d.v10i3.813
Baidoo, J., & Ali, C. A. (2023). Students’ mathematics and real life contexts in solving algebraic word problems. Al-Jabar : Jurnal Pendidikan Matematika, 14(2), 483. https://doi.org/10.24042/ajpm.v14i2.19272
Bati, K., Yetişir, M. I., Çalişkan, I., Güneş, G., & Saçan, E. G. (2018). Teaching the concept of time: A steam-based program on computational thinking in science education. Cogent Education, 5(1). https://doi.org/10.1080/2331186X.2018.1507306
Bocconi, S., Chioccariello, A., Kampylis, P., Dagienė, V., Wastiau, P., Engelhardt, K., Earp, J., Horvath, M., Jasutė, E., Malagoli, C., Masiulionytė-Dagienė, V., & Stupurienė, G. (2022). Reviewing Computational Thinking in Compulsary Education: State of play and practices from computing education. https://doi.org/https://doi.org/10.2760/126955.JRC128347
Boonmoh, A., Jumpakate, T., & Karpklon, S. (2021). Teachers’ Perceptions and Experience in Using Technology for the Classroom. Computer-Assisted Language Learning Electronic Journal (CALL-EJ), 22(1), 1–24. https://www.researchgate.net/publication/348863074
Cabello, V. M., Loreto Martínez, M., Armijo, S., & Maldonado, L. (2021). Promoting STEAM learning in the early years: “Pequeños Científicos” Program. LUMAT, 9(2), 33–62. https://doi.org/10.31129/lumat.9.2.1401
Celeste, R. J., & Osias, N. (2024). Challenges and Implementation of Technology Integration: Basis for Enhanced Instructional Program. American Journal of Arts and Human Science, 3(2), 106–130. https://doi.org/10.54536/ajahs.v3i2.2656
Conradty, C., Sotiriou, S. A., & Bogner, F. X. (2020). How creativity in STEAM modules intervenes with self-efficacy and motivation. Education Sciences, 10(3). https://doi.org/10.3390/educsci10030070
Delgado-Rodríguez, S., Domínguez, S. C., & Garcia-Fandino, R. (2023). Design, Development and Validation of an Educational Methodology Using Immersive Augmented Reality for STEAM Education. Journal of New Approaches in Educational Research, 12(1), 19–39. https://doi.org/10.7821/naer.2023.1.1250
Demitriadou, E., Stavroulia, K. E., & Lanitis, A. (2020). Comparative evaluation of virtual and augmented reality for teaching mathematics in primary education. Education and Information Technologies, 25(1), 381–401. https://doi.org/10.1007/s10639-019-09973-5
Dhungana, S., & Thapa, R. (2023). Ways of Developing Creative Thinking and Reasoning of Students in Mathematics Learning. Mathematics Education Forum Chitwan, 8(1), 57–75. https://doi.org/10.3126/mefc.v8i1.60476
Dwita, A., & Retnawati, H. (2022). Students’ errors in solving mathematical problems. AIP Conference Proceedings, 2575. https://doi.org/10.1063/5.0107794
Edson, V., & C. K. Shawa, M. (2021). Perceptions and Factors Influencing Teaching and Learning in Kyela Secondary Schools in Tanzania. Asian Journal of Education and Social Studies, 17–28. https://doi.org/10.9734/ajess/2021/v25i330601
Fadel, C., Bialik, M., & Trilling, B. (2015). Four Dimensional Education. Center for Curriculum Redesign,.
Gallegos-García, M. I. L., Gallegos-García, M., Gallegos-García, V., & Nieto-Delgado, P. G. (2022). Technology application in the mathematical learning. Revista de Tecnología y Educación, 1–9. https://doi.org/10.35429/jtae.2022.16.6.1.9
Gqoli, N. (2024). Digital Technologies for Mathematics Learning in Rural Higher Education: Students’ Perspectives. Research in Social Sciences and Technology, 9(1), 265–278. https://doi.org/10.46303/ressat.2024.15
Habibi, A., Razak, R. A., Yusop, F. D., Mukminin, A., & Yaqin, L. N. (2020). Factors affecting ict integration during teaching practices: A multiple case study of three indonesian universities. Qualitative Report, 25(5), 1127–1144. https://doi.org/10.46743/2160-3715/2020.4150
Habibi, A., Sofyan, S., & Mukminin, A. (2023). Factors affecting digital technology access in vocational education. Scientific Reports, 13(1). https://doi.org/10.1038/s41598-023-32755-6
Hanid, M. F. A., Mohamad Said, M. N. H., Yahaya, N., & Abdullah, Z. (2022). The Elements of Computational Thinking in Learning Geometry by Using Augmented Reality Application. International Journal of Interactive Mobile Technologies, 16(2), 28–41. https://doi.org/10.3991/ijim.v16i02.27295
Hartawan, I. G. N. Y., Putri, L. H. A., & Mahayukti, G. A. (2024). Junior High School Student’s Computational Thinking Ability in Solving Mathematical Problems. Jurnal Pedagogi Dan Pembelajaran, 7(1), 124–133. https://doi.org/10.23887/jp2.v7i1.78001
Herro, D., Quigley, C., Plank, H., Abimbade, O., & Owens, A. (2022). Instructional practices promoting computational thinking in STEAM elementary classrooms. Journal of Digital Learning in Teacher Education. https://doi.org/https://doi.org/10.1080/2153294.2022.2087125
Hong, J. C., Ye, J. H., Ho, Y. J., & Ho, H. Y. (2020). Developing an inquiry and hands-on teaching model to guide steam lesson planning for kindergarten children. Journal of Baltic Science Education, 19(6), 908–922. https://doi.org/10.33225/jbse/20.19.908
Huda, N., Widya Fransiska, F., Mokodenseho, S., Hidayat Tabilantang, B., & Mokodompit, A. (2024). The Influence of STEAM Education on Students’ Interest in Technology at Middle Schools in Indonesia. The Eastasouth Journal of Learning and Educations, 02(01), 50–62. https://doi.org/10.58812/esle.v2i01
Jameson, E., Lai, R. P. Y., Fortin, L., Gould, T., Horsman, R., Kathotia, V., Knight, R., Mcclure, L., Macey, D., Majewska, D., Rushton, N., Rycroft-Smith, L., & Stevens, B. (2019). Case study report Representing the work of Designing a framework for computational thinking with Arm.
Juškevičiene, A. (2020). Steam teacher for a day: A case study of teachers’ perspectives on computational thinking. Informatics in Education, 19(1), 33–50. https://doi.org/10.15388/INFEDU.2020.03
Karampelas, K. (2023). Examining the relationship between TPACK and STEAM through a bibliometric study. European Journal of Science and Mathematics Education, 11(3), 488–498. https://doi.org/10.30935/scimath/12981
Kemdikbudristek. (2021, October 22). STEAM: Pendekatan Pembelajaran Guna Mengembangkan Keterampilan Abad 21. Https://Ditsmp.Kemdikbud.Go.Id/Ragam-Informasi/Article/Steam-Pendekatan-Pembelajaran-Guna-Mengembangkan-Keterampilan-Abad-21. https://ditsmp.kemdikbud.go.id/ragam-informasi/article/steam-pendekatan-pembelajaran-guna-mengembangkan-keterampilan-abad-21
Khotimah, R. P., Adnan, M., Che Ahmad, C. N., & Murtiyasa, B. (2023). The effectiveness of the STEMDISLEARN module in improving students’ critical thinking skills in the differential equations course. Cogent Education, 10(2). https://doi.org/10.1080/2331186X.2023.2220233
Khotimah, R. P., Adnan, P., Ahmad, M., & Murtiyasa, C. (2021). The Development of STEM-Discovery Learning Module in Differential Equations: A Need Analysis. Review of International Geographical Education (RIGEO), 11(4), 2021. https://doi.org/10.48047/rigeo.11.04.87
Lai, J. W., & Cheong, K. H. (2022). Adoption of Virtual and Augmented Reality for Mathematics Education: A Scoping Review. IEEE Access, 10, 13693–13703. https://doi.org/10.1109/ACCESS.2022.3145991
Lee, S. W. Y., Tu, H. Y., Chen, G. L., & Lin, H. M. (2023). Exploring the multifaceted roles of mathematics learning in predicting students’ computational thinking competency. International Journal of STEM Education, 10(1). https://doi.org/10.1186/s40594-023-00455-2
Lendal, H. K. (1997). Management by Menu. Wiley and Son Inc.
Lin, Y. S., Chen, S. Y., Tsai, C. W., & Lai, Y. H. (2021). Exploring Computational Thinking Skills Training Through Augmented Reality and AIoT Learning. Frontiers in Psychology, 12. https://doi.org/10.3389/fpsyg.2021.640115
M. Canilao, C., & G. Gurat, M. (2023). Effect of Mobile App on Students’ Mathematics and Technology Attitude. American Journal of Educational Research, 11(10), 722–728. https://doi.org/10.12691/education-11-10-11
Muzakkir, M., Zulnaidi, H., & Abd Rauf, R. A. (2024). Mathematics module based on STEAM and Quranic approach: A study for student’s perception. Journal on Mathematics Education, 15(2), 363–384. https://doi.org/10.22342/jme.v15i2.pp363-384
Nurwita, F., Kusumah, Y. S., & Priatna, N. (2022). Exploring students’ mathematical computational thinking ability in solving pythagorean theorem problems. In Jurnal Pendidikan Matematika (Vol. 13, Issue 2). http://ejournal.radenintan.ac.id/index.php/al-jabar/index https://doi.org/10.24042/ajpm.v13i2.12496
OECD. (2018). The Future of Education and Skills 2030.
OECD. (2023). PISA 2022 Results Factsheets Indonesia. https://oecdch.art/a40de1dbaf/C108.
Park, W., & Kwon, H. (2022). Research trends and issues including computational thinking in science education and mathematics education in the Republic of Korea. Journal of Baltic Science Education, 21(5), 875–887. https://doi.org/10.33225/jbse/22.21.875
Pascual, L. E., & San Pedro, A. B. (2018). Post Secondary Students’ Level of Proficiency in Solving Real World Problems in Mathematics. Journal of Applied Mathematics and Physics, 06(01), 198–214. https://doi.org/10.4236/jamp.2018.61019
Pavković, I.-M., & Marangunić, N. (2024). Challenges and Stress While Teaching Problem Solving in Mathematics. Proceedings of The International Conference on Advanced Research in Teaching and Education, 1(1), 25–40. https://doi.org/10.33422/icate.v1i1.170
Polat, Ö., & Aydın, E. (2020). The effect of mind mapping on young children’s critical thinking skills. Thinking Skills and Creativity, 38, 100743. https://doi.org/10.1016/j.tsc.2020.100743
Pujiastuti, H., & Haryadi, R. (2023). Enhancing mathematical literacy ability through guided inquiry learning with augmented reality. Journal of Education and E-Learning Research, 10(1), 43–50. https://doi.org/10.20448/jeelr.v10i1.4338
Rasimin, Semma, A. B., Zakiyuddin, Ali, M., & Helmy, M. I. (2024). Multi-dimensional challenges in the Indonesian social science information technology-based learning: A systematic literature review. Heliyon, 10(7), e28706. https://doi.org/10.1016/J.HELIYON.2024.E28706
Rosana, D., Widodo, E., Setianingsih, W., & Setyawarno, D. (2020). Developing Assessment Instruments of PISA Model to Measure Students’ Problem-Solving Skills and Scientific Literacy in Junior High Schools. Jurnal Pendidikan Sains Indonesia, 8(2), 292–305. https://doi.org/10.24815/jpsi.v8i2.17468
Roshayanti, F., Wijayanti, A., Purnamasari, V., & Sari Setianingsih, E. (2022). Analysis of Understanding and Readiness of Elementary School Teachers on the Implementation of the STEAM (Science, Technology, Engineering, Arts, Mathematics) Approach. KnE Social Sciences. https://doi.org/10.18502/kss.v7i14.11960
Schutera, S., Schnierle, M., Wu, M., Pertzel, T., Seybold, J., Bauer, P., Teutscher, D., Raedle, M., Heß-Mohr, N., Röck, S., & Krause, M. J. (2021). On the potential of augmented reality for mathematics teaching with the application cleARmaths. Education Sciences, 11(8). https://doi.org/10.3390/educsci11080368
Selby, C. C. (2015). Relationships: computational thinking, pedagogy of programming, and Bloom’s Taxonomy. WiPSCE ’15: Proceedings of the Workshop in Primary and Secondary Computing Education, 80–87. https://doi.org/10.1145/2818314.2818315
Septiadevana, R., & Abdullah, N. (2024). Developing STEM project-based learning module for primary school teachers: a need analysis. International Journal of Evaluation and Research in Education , 13(4), 2585–2593. https://doi.org/10.11591/ijere.v13i4.28894
Silberman, D., Carpenter, R., Takemoto, J. K., & Coyne, L. (2021). The impact of team-based learning on the critical thinking skills of pharmacy students. Currents in Pharmacy Teaching and Learning, 13(2), 116–121. https://doi.org/10.1016/j.cptl.2020.09.008
Siregar, N. C., Rosli, R., & Maat, S. M. (2020). The effects of a discovery learning module on geometry for improving students’ mathematical reasoning skills, communication and self-confidence. International Journal of Learning, Teaching and Educational Research, 19(3), 214–228. https://doi.org/10.26803/ijlter.19.3.12
Sousa, M. J., & Rocha, Á. (2019). Digital learning: Developing skills for digital transformation of organizations. Future Generation Computer Systems, 91, 327–334. https://doi.org/10.1016/j.future.2018.08.048
Sukirman, S., Farhana, L., Ibharim, M., Soh Said, C., & Murtiyasa, B. (2024). Development and Usability Testing of a Virtual Reality Game for Learning Computational Thinking. International Journal of Serious Games I, 11(3). https://doi.org/10.17083/ijsg.i11v3.670
Sukirman, S., Ibharim, L. F. M., Said, C. S., & Murtiyasa, B. (2022). A Strategy of Learning Computational Thinking through Game Based in Virtual Reality: Systematic Review and Conceptual Framework. Informatics in Education, 21(1), 179–200. https://doi.org/10.15388/infedu.2022.07
Sungkur, R. K., Panchoo, A., & Bhoyroo, N. K. (2016). Augmented reality, the future of contextual mobile learning. Interactive Technology and Smart Education, 13(2), 123–146. https://doi.org/10.1108/ITSE-07-2015-0017
Sun, L., You, X., & Zhou, D. (2023). Evaluation and development of STEAM teachers’ computational thinking skills: Analysis of multiple influential factors. Education and Information Technologies, 28(11), 14493–14527. https://doi.org/10.1007/s10639-023-11777-7
Supiarmo, M. G., Hadi, H. S., & Tarmuzi, T. (2022). Studentâ€TMs Computational Thinking Process in Solving PISA Questions in Terms of Problem Solving Abilities. (JIML) JOURNAL OF INNOVATIVE MATHEMATICS LEARNING, 5(1), 01–11. https://doi.org/10.22460/jiml.v5i1.p01-11
Suwayid Alqarni, A., & Rezqallah Alzahrani, R. (2022). The Impact of Augmented Reality on Developing Students’ Mathematical Thinking Skills. IJCSNS International Journal of Computer Science and Network Security, 22(3), 553. https://doi.org/10.22937/IJCSNS.2022.22.3.71
Tangkawsakul, S., Thaikam, W., & Ugsonkid, S. (2024). Bridging Gaps: Pre-Service Mathematics Teachers’ Handling the Difficulties in Posing Real-World Mathematical Problems. Journal of Education and Learning, 13(3), 133. https://doi.org/10.5539/jel.v13n3p133
Tan, W. L., Samsudin, M. A., Ismail, M. E., Ahmad, N. J., & Talib, C. A. (2021). Exploring the Effectiveness of STEAM Integrated Approach via Scratch on Computational Thinking. Eurasia Journal of Mathematics, Science and Technology Education, 17(12). https://doi.org/10.29333/ejmste/11403
UNESCO. (2021). Education for Sustainable Development for 2030 Toolbox.
Vidad, D. C., & Quimbo, M. A. T. (2021). Students’ problem-solving difficulties and coping strategies in mathematics: A model- building study. International Journal of Learning, Teaching and Educational Research, 20(9), 136–173. https://doi.org/10.26803/ijlter.20.9.9
Vourletsis, I., & Politis, P. (2020). Effects of a Computational Thinking Experimental Course on Students’ Perceptions of Their Problem-Solving Skills. Proceedings of the 2020 9th International Conference on Educational and Information Technology, 14–20. https://doi.org/https://doi.org/10.1145/3383923.3383935
Wandari, G. A., Wijaya, A. F. C., & Agustin, R. R. (2018). The Effect of STEAM-based Learning on Students’ Concept Mastery and Creativity in Learning Light And Optics. Journal of Science Learning, 2(1), 26. https://doi.org/10.17509/jsl.v2i1.12878
Wang, X. M., Yu, D. D., Yu, X. H., Hwang, G. J., & Li, F. (2024). Impacts of augmented reality-supported STEM education on students’ achievement: A meta-analysis of selected SSCI publications from 2010 to 2023. Education and Information Technologies. https://doi.org/10.1007/s10639-024-12641-y
Wardani, D. S., Kelana, J. B., & Jojo, Z. M. M. (2021). Communication Skills Profile of Elementary Teacher Education Students in STEM-based Natural Science Online Learning. Profesi Pendidikan Dasar, 8(2), 98–108. https://doi.org/10.23917/ppd.v8i2.13848
Yadav, A., Stephenson, C., & Hong, H. (2017). Computational thinking for teacher education. Communications of the ACM, 60(4), 55–62. https://doi.org/10.1145/2994591
Yeni, E. M., Wahyudin, E., & Herman, T. (2020). Difficulty Analysis Of Elementary School Students In Mathematical Problem Solving In Solutions. 9(3), 4447. www.ijstr.org
Submitted
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Masduki Masduki; Rita Pramujiyanti Khotimah, Sukirman Sukirman, Salsabila Kurniawati, Isnaini Nurul Hidayati

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.















