Media Strip Story untuk Meningkatkan Keaktifan dan Hasil Belajar Menulis Teks Cerita Fantasi
DOI:
https://doi.org/10.23917/jptp.v1i1.975Keywords:
Strip Story, Learning Outcomes, Activity, Fantasy Story TextAbstract
Student learning outcomes about the material for writing fantasy story texts have not reached minimal learning mastery because of the lack of student activity in learning. The purpose of this study was to increase the activeness and learning outcomes of students in learning to write fantasy story texts. The form of this research is classroom action research. The research subjects were students of class VIIG of SMP Negeri 4 Sragen. Research through the assessment process based on CAR which includes four stages, namely planning, implementation, observation, and reflection. Based on the results of the action data analysis, it can be concluded that the application of strip story media is able to improve the ability to write fantasy story texts for class VIIG students of SMP Negeri 4 Sragen in the 2020/2021 academic year. Improved learning outcomes of writing fantasy story texts, students who scored above the KBM in the initial conditions were 35,72% of students, increased to 67,68% in cycle 1, and in cycle 2 increased to 82,14%. The active learning of students with certain indicators also increases. From the initial condition 40,72% to 60,71% in cycle 1, and in cycle 2 increased to 81,43%. The indicators are: active students to ask questions, express opinions, answer questions, do assignments, and present learning outcomes.
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