PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID MENGGUNAKAN MEDIA SMART APPS CREATOR PADA HASIL BELAJAR MATA PELAJARAN FIQIH MENNGGUNAKAN METODE RESARCH AND DEVELOPMEN (RND)

Authors

  • Dewi Wahyuto Sejati Pascasarjana UIN Raden Mas Said
    Indonesia
  • Hardi UIN Raden Mas Said Surakarta
    Indonesia

DOI:

https://doi.org/10.23917/abditeknoyasa.v4i2.3314

Keywords:

Learning Media, Smart Apss Creator, Learning Effectiveness

Abstract

This research is the development of smart apps creator media. Where the research aims to determine the feasibility and effectiveness of learning using smart apps creator media. The study used the RnD method and the Pairet Sample Test. From the results of media expert validation the total percentage is 86%, from Material Expert Validation is 84% and student acceptance of the media is 82%. Therefore, smart apps creator media is suitable for use in learning Fiqh at MI Muhammadiyah Taraman. In terms of the effectiveness of using smar apps creator media on fiqh learning seen from the Pairet Sample Test, the 2 tailed sig value is 0.00, so there is an effect of giving the media, namely learning using smart apps creator in fiqh subjects is effective,

 

Keywords: Learning Media, Smart Apps Creator, Learning Effectiveness

 

References

W. R. Saputra, R. Raharjo, and I. Hadjar, “Pengembangan Media Pembelajaran Pendidikan Agama Islam Menggunakan Smarts Apps Creator (SAC) pada Materi Haji dan Umrah,” J. Ilmu Manaj. dan Pendidik., vol. 3, no. 2, pp. 89–100, 2023, doi: 10.30872/jimpian.v3i2.2272.

J. Puspitasari, J. Juhadi, S. Suyahmo, P. A. Wijayanto, and N. Saadah, “Smartphone Learning Media Prototype Model Based on SAC (Smart Apps Creator) For 4.0 Learning,” Int. J. Soc. Learn., vol. 3, no. 1, pp. 31–47, 2022, doi: 10.47134/ijsl.v3i1.75.

M. Ilman Abi and B. Sujatmiko, “Pengembangan Media Pembelajaran Interaktif Menggunakan Smart App Creator Dalam Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran Multimedia Di Smk N 1 Jabon,” J. IT-EDI, vol. 7, pp. 84–91, 2022, [Online]. Available: https://apjii.or.id/

I. W. Sugiata, “Penerapan Model Pembelajaran Team Game Tournament (Tgt) Untuk Meningkatkan Hasil Belajar,” J. Pendidik. Kim. Indones., vol. 2, no. 2, p. 78, 2019, doi: 10.23887/jpk.v2i2.16618.

E. Ismanto, M. Novalia, and P. B. Herlandy, “Pemanfaatan Smartphone Android Sebagai Media Pembelajaran Bagi Guru Sma Negeri 2 Kota Pekanbaru,” J. Pengabdi. UntukMu NegeRI, vol. 1, no. 1, pp. 42–47, 2017, doi: 10.37859/jpumri.v1i1.33.

D. N. T. Nur Dewi Hidayah, “PENGEMBANGAN MEDIA SMART APPS CREATOR TERINTEGRASI TGT UNTUK MENINGKATKAN HASIL BELAJAR IPAS,” Joyf. Learn. J., vol. 7, no. 3, pp. 29–38, 2023, [Online]. Available: https://journal.unnes.ac.id/sju/index.php/jlj/article/view/23230

Gd Tuning Somara Putra and Dkk, “Pengembangan Media Pembelajaran Dreamweaver Model Tutorial Pada Mata Pelajaran Mengelola Isi Halaman Web untuk Siswa Kelas XI Program Keahlian Multimedia di SMK Negeri 3 Singaraja,” J. Nas. Pendidik. Tek. Inform., vol. 1, no. 2, p. 128, 2013.

Sugiyono, Metode Penelitian Kuantitatif Kualitatif Dan R&D. Alfabeta., 2014.

Downloads

Submitted

2023-11-27

Accepted

2023-12-20

Published

2023-12-30

How to Cite

Wahyuto Sejati, D., & Hardi. (2023). PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID MENGGUNAKAN MEDIA SMART APPS CREATOR PADA HASIL BELAJAR MATA PELAJARAN FIQIH MENNGGUNAKAN METODE RESARCH AND DEVELOPMEN (RND). Abdi Teknoyasa, 4(2). https://doi.org/10.23917/abditeknoyasa.v4i2.3314

Issue

Section

Articles