Strengthening the Culture of Computational Thinking through VR Game-based Learning in Vocational High School
DOI:
https://doi.org/10.23917/blbs.v7i2.15677Keywords:
Computational Thinking, Learning Culture, VR Game-based Learning, Vocational High School, Vocational EducationAbstract
Computational Thinking (CT) is an essential competence for students in vocational education to support problem-solving, systematic thinking, and adaptability to workplace demands. However, the development of CT in vocational high schools is often limited to technical instruction and has not been fully integrated into students’ learning culture. This study aims to examine the role of Virtual Reality (VR) Game-Based Learning in strengthening the culture of computational thinking among vocational high school students. The study focuses on how VR-based game learning activities foster habitual patterns of logical, systematic, and problem-solving thinking within vocational classroom practices. Using a qualitative descriptive approach through classroom observations, analysis of learning activities, and student reflections, this research explores changes in student engagement, learning interactions, and thinking habits during the implementation of VR Game-Based Learning. The findings indicate that VR-based games create an immersive and contextual learning environment that encourages active participation, collaboration, and sustained engagement, contributing to the formation of a computational thinking culture relevant to vocational learning contexts. This study suggests that VR Game-Based Learning can function as an effective pedagogical practice to support the development of a positive learning culture aligned with the needs of vocational education.Downloads
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Submitted
2026-01-16
Accepted
2026-01-17
Published
2026-01-17
How to Cite
Pramudita, D. A., Pramudita, D. A., Pramudita, D. A., Hermawan, H. D., Sukirman, Nisa, A. K., & Permana, A. B. (2026). Strengthening the Culture of Computational Thinking through VR Game-based Learning in Vocational High School. Buletin Literasi Budaya Sekolah, 7(2), 208–221. https://doi.org/10.23917/blbs.v7i2.15677
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Copyright (c) 2025 Dias Aziz Pramudita, Dias Aziz Pramudita, Dias Aziz Pramudita, Hardika Dwi Hermawan, Sukirman, Anis Khoerun Nisa, Adira Bintang Permana

This work is licensed under a Creative Commons Attribution 4.0 International License.

















