Empowering Early Education: Developing a Hijaiyah Game for Preschoolers

Authors

  • Ade Rizki Yulianto Universitas Muhammadiyah Surakarta
    Indonesia
  • Ainayah Syifa Hendri Universitas Muhammadiyah Surakarta
    Indonesia
  • Aninditawidagda Pandam Sudaryanto Universitas Muhammadiyah Surakarta
    Indonesia
  • Muhammad Iqbal Hanif Monash University
    Australia

DOI:

https://doi.org/10.23917/khif.v10i1.2286

Keywords:

Preschool Children, Educational Games, Black Box, System Usability Scale

Abstract

Early education is very important to create a basis for learning and holistic development in preschool children. So we need interesting and interactive learning media to maximize children's learning potential. This research aims to help children achieve learning goals and dig deeper about how to develop interactive hijaiyah games that are creative and in accordance with the characteristics of preschool-aged children so that they can achieve learning goals, where educational games are designed to improve students' ability to think critically and increase their concentration. The system was tested using Black Box and the System Usability Scale (SUS) Testing. The results of system testing show that each button and feature in the educational game application for learning hijaiyah letters runs well and is suitable for preschool-age children with the SUS.

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Submitted

2023-07-21

Accepted

2024-03-08

Published

2024-04-30

Issue

Section

Articles