Assessing the Usability of an Immersive Computer Assembly Simulation Based on Hand Gesture Control
DOI:
https://doi.org/10.23917/ieltech.v1i2.17443Keywords:
Immersive Simulation, Hand Gesture Control, Computer Assembly, Vocational Education, Usability EvaluationAbstract
Vocational computer assembly training frequently relies on conventional static media, which fails to provide the interactive spatial visualization necessary for mastering complex hardware handling. This study aims to develop and evaluate the usability and pedagogical effectiveness of a computer assembly simulation utilizing hand gesture control to address this educational gap. Employing the Research and Development (R&D) methodology guided by the ADDIE framework, the interactive medium was developed using Unity 3D and the Leap Motion Controller. Following rigorous validation by media and material experts, a field evaluation was conducted involving 30 vocational high school students. The System Usability Scale (SUS) was administered to assess user experience, while a pre-test and post-test design, analyzed via a Paired Sample T-Test, measured the impact on learning outcomes. Expert appraisals categorized the simulation as "Very Feasible," scoring 89.1% for media and 79.58% for material quality. The user evaluation yielded an average SUS score of 64.6 ("Marginal High"), reflecting a minor initial learning curve associated with the novel controller-free interface. Crucially, the intervention significantly enhanced student performance, with average scores increasing from 57.00 to 87.00 (Sig. = 0.000). These findings demonstrate that despite moderate initial cognitive friction regarding usability, immersive hand gesture simulations profoundly elevate practical skill mastery, offering a secure and highly effective pedagogical alternative to traditional didactic instruction.
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