Developing a Dyscalculia Identification Game Using The Rapid Game Development (RGD) Model

Authors

  • Ady Purna Kurniawan Universitas Telkom
    Indonesia
  • Rickman Roedavan Telkom University
    Indonesia
  • Bambang Pudjoatmodjo Telkom University
    Indonesia
  • Sazilah Salam Universiti Teknikal Malaysia
    Malaysia

DOI:

https://doi.org/10.23917/khif.v10i2.2113

Keywords:

Digital Games, Dyscalculia, Learning Difficulty, Rapid Game Development, Unity

Abstract

Dyscalculia, a common learning difficulty impacting arithmetic comprehension, poses challenges across diverse intelligence levels. Often misconstrued as a lack of intelligence or effort in mathematics, dyscalculia's accurate identification remains elusive. This study focuses on developing a 3D digital game incorporating basic arithmetic instruments for dyscalculia identification. Leveraging the Rapid Game Development (RGD) method and Unity Game Engine, the game integrates interactive features to assess arithmetic skills. Through standardized assessments and game participation, children both with and without dyscalculia were evaluated, revealing a significant correlation between the game and standard assessments. This innovative, interactive game holds promise for early dyscalculia detection and intervention, enhancing educators' and professionals' capacity to address this learning difficulty effectively. Future research should validate its efficacy across varied populations and explore its integration into educational settings. In conclusion, this study presents a compelling tool in the form of a 3D digital game utilizing basic arithmetic instruments, fostering timely support and improved outcomes in dyscalculia identification and intervention.

Downloads

Download data is not yet available.

Downloads

Submitted

2023-07-07

Accepted

2025-01-08

Published

2025-03-24