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<article xmlns:xlink="http://www.w3.org/1999/xlink" dtd-version="1.3" article-type="research-article"><front><journal-meta><journal-id journal-id-type="issn">2541-2590</journal-id><journal-title-group><journal-title>JRAMathEdu (Journal of Research and Advances in Mathematics Education)</journal-title><abbrev-journal-title>J.Res.Adv.Math.Educ</abbrev-journal-title></journal-title-group><issn pub-type="epub">2541-2590</issn><issn pub-type="ppub">2503-3697</issn><publisher><publisher-name>Lembaga Pengembangan Publikasi Ilmiah dan Buku Ajar, Universitas Muhammadiyah Surakarta</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.23917/jramathedu.v6i2.13687</article-id><article-categories/><title-group><article-title>Sixth-grade students’ experiences of a digital game-based learning environment: A didactic analysis</article-title></title-group><contrib-group><contrib contrib-type="author"><name><surname>Gök</surname><given-names>Mustafa</given-names></name><address><country>Turkey</country><email>mustafagok@yyu.edu.tr</email></address><xref ref-type="aff" rid="AFF-1"/><xref ref-type="corresp" rid="cor-0"/></contrib><contrib contrib-type="author"><name><surname>İnan</surname><given-names>Mevlüt</given-names></name><address><country>Turkey</country></address><xref ref-type="aff" rid="AFF-2"/></contrib><aff id="AFF-1">Faculty of Education, Van Yuzuncu Yil University, Turkey</aff><aff id="AFF-2">Department of Computer Programming, Van Yuzuncu Yil University, Turkey</aff></contrib-group><author-notes><corresp id="cor-0"><bold>Corresponding author: Mustafa Gök</bold>, Faculty of Education, Van Yuzuncu Yil University, Turkey .Email:<email>mustafagok@yyu.edu.tr</email></corresp></author-notes><pub-date date-type="pub" iso-8601-date="2021-4-1" publication-format="electronic"><day>1</day><month>4</month><year>2021</year></pub-date><pub-date date-type="collection" iso-8601-date="2021-3-10" publication-format="electronic"><day>10</day><month>3</month><year>2021</year></pub-date><volume>6</volume><issue>2</issue><fpage>142</fpage><lpage>157</lpage><history><date date-type="received" iso-8601-date="2021-2-14"><day>14</day><month>2</month><year>2021</year></date><date date-type="rev-recd" iso-8601-date="2021-3-19"><day>19</day><month>3</month><year>2021</year></date><date date-type="accepted" iso-8601-date="21-3-21"><day>21</day><month>3</month><year>21</year></date></history><permissions><copyright-statement>Copyright (c) 2021</copyright-statement><copyright-year>2021</copyright-year><copyright-holder>Mustafa Gök, Mevlüt İnan</copyright-holder><license><ali:license_ref xmlns:ali="http://www.niso.org/schemas/ali/1.0/">https://creativecommons.org/licenses/by-nc/4.0</ali:license_ref><license-p>This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.</license-p></license></permissions><self-uri xlink:href="https://journals2.ums.ac.id/index.php/jramathedu/article/view/9362" xlink:title="Sixth-grade students’ experiences of a digital game-based learning environment: A didactic analysis">Sixth-grade students’ experiences of a digital game-based learning environment: A didactic analysis</self-uri><abstract><p>Students' conceptual understanding and mathematical process skills can be improved through digital games in mathematics education. The starting point of this study is the idea of having students encounters this kind of environment. The study didactically describes the process of 6thgrade students’ experiences of a digital game-based learning environment. A combination of the Theory of Didactical Situations (TDS) and Digital Game-Based Learning (DGBL) was used in the design of the digital game. The research focused on knowledge-based interactions (teacher-studentgame) during the implementation of the game called Race with Numbers, designed in line with this synthesis. The case study, one of the qualitative research methods, was used in the study. Research participants consist of 16 middle secondary school students studying in the 6th grade in a public school. The research data were collected with a video camera and two voice recorders. The research application lasted 75 minutes. The data analysis related to the application was carried out by describing the interaction between the students and the game at stages of TDS. The study findings indicated that TDS has significant potential in designing DGBL environments. However, strong evidence is presented that such environments enable students to realize their own learning and encourage them to use mathematical process skills (such as problemsolving, reasoning, proving, and transfer). Finally, the study highlights the importance of the digital game-based learning approach in mathematics teaching for students.</p></abstract><kwd-group><kwd>Theory of didactical situations</kwd><kwd>game-based learning</kwd><kwd>6th grade</kwd><kwd>constructivism</kwd><kwd>mathematical process skills</kwd></kwd-group><custom-meta-group><custom-meta><meta-name>File created by JATS Editor</meta-name><meta-value><ext-link ext-link-type="uri" xlink:href="https://jatseditor.com" xlink:title="JATS Editor">JATS Editor</ext-link></meta-value></custom-meta><custom-meta><meta-name>issue-created-year</meta-name><meta-value>2021</meta-value></custom-meta></custom-meta-group></article-meta></front><body><sec><title>Introduction</title><p>Today, the idea of taking advantage of technological developments profoundly affects the practices that people are accustomed to in all areas <xref ref-type="bibr" rid="BIBR-19">(Macfarlane, 2020)</xref>. This has led to the use of alternative approaches in teaching environments in many educational disciplines <xref ref-type="bibr" rid="BIBR-17">(Lowrie &amp; Jorgensen, 2015)</xref>. Mathematics education is one such discipline.</p><p>Many factors can affect the use of technology in mathematics education. The nature of mathematical knowledge is one of them. Mathematical knowledge is abstract as it reflects the general situation <xref ref-type="bibr" rid="BIBR-6">(Dahl, 2018)</xref>. Technology is often used to understand mathematical knowledge or design environments that reveal its meaning <xref ref-type="bibr" rid="BIBR-26">(Radović et al., 2019)</xref>. Thus, technology can be an effective tool in mathematics education (The National Council of Teachers of Mathematics <xref ref-type="bibr" rid="BIBR-22">(Mathematics, 2000)</xref>; <xref ref-type="bibr" rid="BIBR-5">(Cullen et al., 2020)</xref>. However, the extent to which the use of technology alone in teaching environments is sustainable for today’s generation remains debated.</p><p>Although learning environments where solely technological tools are used seem attractive at first, the learning experiences that are to be presented to a generation that has been surrounded by technology and centered on technology since birth, is not sustainable <xref ref-type="bibr" rid="BIBR-11">(Iivari et al., 2020)</xref>. An effective way to make technology integration into the learning environment sustainable is digital game-based learning (DGBL), in which games are used as learning tools<xref ref-type="bibr" rid="BIBR-14">(Kiili, 2005)</xref>; <xref ref-type="bibr" rid="BIBR-30">(Eck, 2006)</xref></p><sec><title>Use of DGBL in Mathematics Education</title><p>Research exploring DGBL has become popular in the academic literature in recent years. The main reason for this is that the knowledge is presented to the students in a fun atmosphere designed. Pointing to this fact, <xref ref-type="bibr" rid="BIBR-25">(Prensky, 2001)</xref> emphasized that the key feature of DGBL environments is the integration of serious learning and an interactive entertainment.</p><p>Digital games were found to not only make learning fun but also enable focus on the task <xref ref-type="bibr" rid="BIBR-4">(Chen et al., 2012)</xref>, motivate learning and increase success <xref ref-type="bibr" rid="BIBR-10">(Hung et al., 2014)</xref>, and affect performance and attitude <xref ref-type="bibr" rid="BIBR-13">(Ke &amp; Grabowski, 2007)</xref>. These results imply that digital games should not be designed at random for educational goals and should include certain features. However, researchers disagree on the features that digital games should contain that will serve educational purposes.</p><p><xref ref-type="bibr" rid="BIBR-20">(Mayer &amp; Johnson, 2010)</xref> stated that an educational computer game should have four features: rule-based, responsive, challenging, and cumulative. <xref ref-type="bibr" rid="BIBR-25">(Prensky, 2001)</xref> explained these characteristics as follows: 1) rules, 2) goals and objectives, 3) outcomes and feedback, 4) challenge, 5) interaction, and 6) representation or story.</p><p>How can these game features be integrated into mathematics education? In answer to this question, <xref ref-type="bibr" rid="BIBR-32">(Yong et al., 2020)</xref> proposed four criteria for game integration into mathematics education: 1) problem-based learning, 2) process-oriented learning, 3) turning mistakes into opportunities, and 4) stories. Another study indicated that such a digital game should include initial strategies, reflection, and abstraction <xref ref-type="bibr" rid="BIBR-12">(Jong et al., 2008)</xref>. The emphasis in these studies is to make students experience mathematical processes. In this context, mathematical processes are explained as trial and error, hypothesis assertion, hypothesis testing, proofing, problem-solving, reasoning and proving, conveying (sharing), relating, and representing <xref ref-type="bibr" rid="BIBR-1">(Arsac et al., 1991)</xref>; <xref ref-type="bibr" rid="BIBR-22">(Mathematics, 2000)</xref>.</p><p>Learning theories about how mathematical processes can be used to ascertain how digital games should be designed for learning environments. <xref ref-type="bibr" rid="BIBR-32">(Yong et al., 2020)</xref> stated that learning theories (e.g., experimental learning and constructivist theories) provide a foundation for understanding how students learn in a game designed within the scope of DGBL. Emphasizing this fact, <xref ref-type="bibr" rid="BIBR-8">(Gee, 2007)</xref> argued that it is more appropriate for today’s students to experience learning theories through reflections in a good digital game rather than the situations that they are taught at school. Therefore, in this study, the students experienced a suitable learning environment designed by drawing on the relationship between the Theory of Didactical Situations (TDS) and DGBL.</p></sec><sec><title>The Potential of the TDS Regarding DGBL</title><p>The TDS <xref ref-type="bibr" rid="BIBR-2">(Brousseau, 2002)</xref>, a game-based theory, offers robust arguments for students’ acquisition of knowledge through a carefully designed game tool. The theory adopts knowledge acquisition in a student-centered environment <xref ref-type="bibr" rid="BIBR-16">(Laborde, 2007)</xref>. Similarly, DGBL creates a learning in which students can act independently in a game designed with a balanced integration of educational content (e.g., mathematical knowledge) and game components. Based on this, the arguments of the theory offer a suitable atmosphere for DGBL.</p><p>In theory, the concept of the situation holds central importance. The situation implies the relevant conditions that require one or more students to use and learn mathematical knowledge or a project organized correctly in this context <xref ref-type="bibr" rid="BIBR-31">(Warfield &amp; M., 2014)</xref>; <xref ref-type="bibr" rid="BIBR-3">(Brousseau &amp; Warfield, 2014)</xref>. Students have to struggle with the milieu in a didactic situation. The milieu refers to the relevant characteristics of the student’s surroundings, including area, teacher, materials, and the presence or absence of other students <xref ref-type="bibr" rid="BIBR-31">(Warfield &amp; M., 2014)</xref>. In this regard, the milieu functions as modeling the gamers’ or students’ activities within certain cognitive, social, and physical elements (e.g., prior knowledge, group interaction, data set, and special technology) <xref ref-type="bibr" rid="BIBR-24">(Nickels &amp; Cullen, 2017)</xref>. As the aim is to achieve an instructional goal, the milieu should be carefully designed. Thus, digital games can be used effectively in creating these conditions.</p><p>In a digital game, mathematical knowledge can be hidden because it is masked by the game’s features. In this way, the problem situation comprising many tasks caused by some constraints and conditions can be presented to students implicitly in a digital game <xref ref-type="bibr" rid="BIBR-9">(Gök et al., 2020)</xref>. Such learnings are within the scope of a didactic situation<xref ref-type="bibr" rid="BIBR-3">(Brousseau &amp; Warfield, 2014)</xref>, as the intervention of the authority (e.g., teacher) is limited, the knowledge is hidden from the students for a while, and they are organized in a manner that allows them to act independently during the game process. Each didactic process has three stages: devolution, mathematical (action, formulation, and validation), and institutionalization <xref ref-type="bibr" rid="BIBR-3">(Brousseau &amp; Warfield, 2014)</xref>.</p><p>In the devolution stage, students take responsibility for actions without assistance from the authority, after the criteria, such as the conditions, rules, purpose, success in the game, which are necessary to create an interesting and instructive mathematical situation (e.g., using a digital game), are explained by the authority.</p><p>In the mathematical stage, students should experience the environment and produce new things (e.g., knowledge, expressions) from the feedback they receive from the game, discuss their validity first in the group and subsequently, with the participation of the entire class, make decisions in this direction and form hypotheses and try to prove them. They should also generate models, arguments, and proofs from the assured conclusions and organize them to achieve a more general goal. Moreover, they should evaluate and correct the results of their choices on their own in this stage.</p><p>Finally, in the institutionalization stage, the authority notes students’ responses to the problem presented in the context of the game in the mathematical situation and their progress in the problem, placing them in the perspective of the curriculum. In other words, this stage provides a standard way of formulating or generalizing the pieces of knowledge that students discover in the process of the game.</p><p>These stages allow students to experience different mathematical processes. Due to limited teacher intervention, particularly in the mathematical stage, it is assumed that students can use varied mathematical processes in interaction with objects as the source of knowledge (e.g., inferences in the context of the game) and with one another. Students use mathematical processes effectively in the situations mentioned <xref ref-type="bibr" rid="BIBR-2">(Brousseau, 2002)</xref>. For instance, <xref ref-type="bibr" rid="BIBR-2">(Brousseau, 2002)</xref> expressed that students can use pragmatic, semantic, and intellectual reasons at the mathematical stage. If an argument is uncovered through trial and error, it is for pragmatic reasons. If it is presented concerning a previously played game, it is for semantic reasons. If it is based on logical inference, it is for intellectual reasons.</p><p>A concept called a didactic contract is used in theory for the successful functioning of these processes. Based on knowledge, the didactic contract is the sum of the expectations of teachers and students from each other (<xref ref-type="bibr" rid="BIBR-2">(Brousseau, 2002)</xref>; <xref ref-type="bibr" rid="BIBR-31">(Warfield &amp; M., 2014)</xref>). This contract, usually based on implicit rules, occurs in negative situations, such as a student not wanting to solve a problem. More clearly, this concept is necessary for students to take ownership of solving the problem, which is implicitly presented in the game, and to move forward in the game by acting independently based on knowledge.</p><p>Although the TDS has considerable potential in digital game design, few studies have explored its suitability in this context (<xref ref-type="bibr" rid="BIBR-9">(Gök et al., 2020)</xref>; <xref ref-type="bibr" rid="BIBR-24">(Nickels &amp; Cullen, 2017)</xref>. <xref ref-type="bibr" rid="BIBR-24">(Nickels &amp; Cullen, 2017)</xref> noted that robotic games designed within the framework of a didactic conditions for a 14-year-old child with a critical illness (Acute Lymphoblastic Leukemia) provide strong evidence for performing robotic tasks designed in this context. Another study was conducted with pre-service teachers <xref ref-type="bibr" rid="BIBR-9">(Gök et al., 2020)</xref>; no study exists in the literature in which mathematical knowledge is taught to middle school students in an adidactical situation by designing a digital game.</p><p>This study describes the process of experiencing a digital game designed by adidactical situations of 6th-grade students at different stages of the TDS. The unique value of the study is in how a digital game, which reflects the meaning of mathematical knowledge and the adidactical situation, enables students to use their mathematical process skills.</p></sec></sec><sec><title>Research Methods</title><p>This study sought to examine 6th-grade students’ experience of DGBL designed with a didactic perspective. As they experience a learning environment related to DGBL for the first time in the context of this learning environment’s limitations, the case study <xref ref-type="bibr" rid="BIBR-21">(Merriam, 2013)</xref> provides appropriate tools for such an experience process.</p><p>The analysis process regarding how the case study is conducted plays a fundamental role. In this study, the analysis process constitutes the students’ actions based on knowledge within the context of the TDS with regard to DGBL. The study’s focus is on what they experience in the stages of the TDS and how they perform the mathematical processes to access the knowledge behind the designed game.</p><p>The knowledge behind the game designed in this study is based on a course objective included in the students’ elementary school mathematics curriculum, and was not taught by the teacher. The game was designed to provide an effective warm-up to commence teaching this objective. The designed digital game does not necessarily reflect all aspects of the objective, as it is considered a warm-up activity. Behind the digital game designed in the perspective of mathematical knowledge is the Euclidean division.</p><fig id="figure-1" ignoredToc=""><label>Figure 1</label><caption><p>Race with Numbers game</p></caption><graphic xlink:href="https://journals2.ums.ac.id/jramathedu/article/download/9362/4055/47353" mimetype="image" mime-subtype="png"><alt-text>Image</alt-text></graphic></fig><sec><title>Participants</title><p>The research participants comprised 16 (7 girls and 9 boys) students studying in the 6th grade of a public school in Turkey’s Eastern Anatolia region. After verbal permission was obtained from the school administration, the study was conducted with the voluntary participation of 16 students from a class of 34.</p><p>The students’ mathematics teacher stated that they had no learning experience in the context of DGBL. However, the teacher revealed that the students’ socio-economic status is modest, they are skilled in using technology and are accustomed to playing different games.</p></sec><sec><title>Game and Application Process</title><p>Race with Numbers game is a variation of the Race to 20 game, in which <xref ref-type="bibr" rid="BIBR-2">(Brousseau, 2002)</xref> introduced the main arguments of the TDS. A digital game was developed by expanding the game Race to 20 to a certain extent and adapting it in a different context (balloon popping). As this game’s objective is not only to complete the game but also to discover the mathematical knowledge hidden beyond the game <xref ref-type="bibr" rid="BIBR-25">(Prensky, 2001)</xref>, it can be evaluated in the context of DGBL. In the study, permission was obtained to use the game developed within the scope of a project <xref ref-type="bibr" rid="BIBR-9">(Gök et al., 2020)</xref>.</p></sec><sec><title>Race with Numbers</title><p>Race with Numbers is a game in which players play against the computer and experience victory or defeat at the end of the game. The winning numbers in the game form a changing number sequence for each task. The game comprises easy, medium, and hard levels, and they are organized according to when the computer activates the winning number sequence in the game. For example, the computer activates a sequence of winning numbers in moves near the end of the game at the easy level. In contrast, the algorithm is activated in the first moments of the game at the hard level. Each level comprises 12 tasks.</p><p>Each task has a certain number of balloons on the game screen (e.g., 16 in the first mission, 18 in the second, and 20 in the third). Those that players can choose are in red, and these balloons are activated in two’s, three’s, and four’s each in tasks. The balloons chosen by the player are colored green, those selected by the computer are colored orange, and those that are not selected are marked light gray. In addition, 1, 2, …, n numbers are written in the center of the balloons, allowing easier monitoring of the process, giving different strategies and better discussion of strategies. The game aims to reach the largest numbered balloon on the screen. <xref ref-type="fig" rid="figure-1">Figure 1</xref> shows the screenshots of the digital game.</p><table-wrap id="table-1" ignoredToc=""><label>Table 1</label><caption>Application process</caption><table frame="box" rules="all"><thead><tr><th colspan="1" rowspan="1" style="" align="center" valign="top">Task</th><th colspan="1" rowspan="1" style="" align="center" valign="top">Total Balloon</th><th colspan="1" rowspan="1" style="" align="center" valign="top">Activated Balloon</th><th colspan="1" rowspan="1" style="" align="center" valign="top">Winning Number Sequence</th><th colspan="1" rowspan="1" style="" align="center" valign="top">Model</th><th colspan="1" rowspan="1" style="" align="center" valign="top">Score</th></tr></thead><tbody><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">16</td><td colspan="1" rowspan="1" style="" align="center" valign="top">2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{1, 4, 7, 10, 13, 16}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">A = 3B + 1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">6</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">18</td><td colspan="1" rowspan="1" style="" align="center" valign="top">2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{3, 6, 9, 12, 15, 18}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">A = 3B</td><td colspan="1" rowspan="1" style="" align="center" valign="top">6</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">20</td><td colspan="1" rowspan="1" style="" align="center" valign="top">2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{2, 5, 8, 11, 14, 17, 20}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">A = 3B + 2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">7</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td><td colspan="1" rowspan="1" style="" align="center" valign="top">16</td><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{4, 8, 12, 16}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">A = 4B</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">5</td><td colspan="1" rowspan="1" style="" align="center" valign="top">17</td><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{1, 5, 9, 13, 17}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">A = 4B + 1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">5</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">6</td><td colspan="1" rowspan="1" style="" align="center" valign="top">18</td><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{2, 6, 10, 14, 18}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">A = 4B + 2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">5</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">7</td><td colspan="1" rowspan="1" style="" align="center" valign="top">19</td><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{3, 7, 11, 15, 19}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">A = 4B + 3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">5</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">8</td><td colspan="1" rowspan="1" style="" align="center" valign="top">16</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{1, 6, 11, 16}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">A = 5B + 1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">9</td><td colspan="1" rowspan="1" style="" align="center" valign="top">17</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{2, 7, 12, 17}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">A = 5B + 2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">10</td><td colspan="1" rowspan="1" style="" align="center" valign="top">18</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{3, 8, 13, 18}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">A = 5B + 3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">11</td><td colspan="1" rowspan="1" style="" align="center" valign="top">19</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{4, 9, 14, 19}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">A = 5B + 4</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">12</td><td colspan="1" rowspan="1" style="" align="center" valign="top">20</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{5, 10, 15, 20}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">A = 5B + 1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td></tr></tbody></table></table-wrap><table-wrap id="table-2" ignoredToc=""><label>Table 2</label><caption>Application Process</caption><table frame="box" rules="all"><thead><tr><th colspan="1" rowspan="1" style="" align="left" valign="top">Situations</th><th colspan="1" rowspan="1" style="" align="left" valign="top">Definitions</th><th colspan="1" rowspan="1" style="" align="left" valign="top">Interaction</th><th colspan="1" rowspan="1" style="" align="left" valign="top">DGBL Components</th></tr></thead><tbody><tr><td colspan="1" rowspan="1" style="" align="left" valign="top">Devolution</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Understanding the game and its rules</td><td colspan="1" rowspan="1" style="" align="left" valign="top">G ↔ T ↔ S</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Story, Rules, Goals and Objectives</td></tr><tr><td colspan="1" rowspan="1" style="" align="left" valign="top">Mathematical Stage</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Exploring the game, developing strategy and testing, Discussion, proving, etc.</td><td colspan="1" rowspan="1" style="" align="left" valign="top">G ↔ S</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Challenge, Results, and feedback, Interaction</td></tr><tr><td colspan="1" rowspan="1" style="" align="left" valign="top">Institutionalization</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Moving to the mathematical dimension</td><td colspan="1" rowspan="1" style="" align="left" valign="top">T ↔ S</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Goals and objectives</td></tr></tbody></table><table-wrap-foot><p>Note ...</p></table-wrap-foot></table-wrap><p>Race with Numbers comprises 36 activities, with each of the 3 levels containing 12 tasks. As the constraints and conditions change in each task, the winning numbers also change accordingly. The winning numbers are not random, and they form certain sequences. Therefore, it can be explained with certain models. Choosing each number in the winning number sequence in the game equals 1 point. For example, the winning number sequence in the game in <xref ref-type="fig" rid="figure-1">Figure 1</xref> is {1, 4, 7, 10, 13, 16}. As the player chose only 2 of these numbers, he earned 2 points at the end of the game. More detailed examinations regarding these explanations are given in <xref ref-type="table" rid="table-1">Table 1</xref>.</p><p>During the application process, first, the classroom was arranged in a manner that encourages group work, which differed from the traditional seating arrangement. First, the students were allowed to form groups of two. Next, some of these groups (girls) formed the largest group, while the others (boys) formed the second largest group. The game application was conducted as a competition between two groups (4 or 5 rounds) from their tablets and two large groups on the smartboard. The researcher conducted the application process in line with the stages of the TDS (because the mathematics teacher of the classroom is far from the basic philosophy of TDS). Details of this process in terms of both the TDS and DGBL are given in <xref ref-type="table" rid="table-2">Table 2</xref>.</p><p>The interaction shown in <xref ref-type="table" rid="table-2">Table 2</xref> indicates that the teacher mediates the students’ understanding of the game at the devolution stage. Thus, the teacher transfers the tasks in the game, its rules, and the objective to be achieved in these tasks to the students based on the story used in the game. Students interact with the digital game in the mathematical stage and challenge its constraints and conditions. In this process, through the results and feedback they receive from the game, they explore the game, produce winning strategies, and experience testing and revising them in the game context. Through a discussion of these strategies and by generalizing the proven strategies, models that enable students to </p><fig id="figure-2" ignoredToc=""><label>Figure 2</label><caption><p>Snapshots from the game in stages of the TDS</p></caption><graphic xlink:href="https://journals2.ums.ac.id/jramathedu/article/download/9362/4055/47354" mimetype="image" mime-subtype="png"><alt-text>Image</alt-text></graphic></fig><p>win the game are obtained. These are expressed mathematically by the teacher by taking them out of the game context during the institutionalization stage. Thus, the game aimed to reach the mathematical knowledge hidden in the digital game presented as an adidactic situation.</p></sec><sec><title>Data Collection Tools and Analyses</title><p>The research data were collected by recording the application and, then, the interviews through a video and audio recording device. These recordings were first transferred to the computer using the re-listening method. Next, the data were analyzed descriptively in line with the different stages of the TDS. Moreover, the suggested phenomenon was supported by making direct quotations regarding the critical situations for each stage. In the results section, participants were coded based on the classification of Group 1 members (9 people) as S1, S3, …, S17, Group 2 members (7 people) as S2, S4, …, S14, and the researcher as T.</p></sec></sec><sec><title>Results and Discussion</title><p>First, the actions that students took at different stages of the TDS in their digital gaming experience are presented. Second, the mathematical processes that they used in these stages were determined. Finally, reflections on the contribution of the results to the literature are discussed.</p><p>Devolution Stage</p><p>This stage began with the teacher introducing the game (e.g., the rules, tasks, purpose) as given in the following dialogue, explaining his and the students’ roles in the game process.</p><disp-quote><p>T	    :	Let me introduce the game to you. The name of our game is Race with Numbers.</p><p>S1	:	Sir, who is the computer? (game opened on both tablets and smartboard)</p><p>T	    :	Computer is the artificial intelligence, children. You will try to beat him. The game comprises three levels, which are Levels 1, 2, and 3. I opened the game from Level 1. What you see on the screen are balloons. We pop the balloons. You have the same rights as the computer. The game aims to blow the number 16 balloon. My choices are green, while the computer’s choices are orange.</p><p>S1	:	Are we going to make that number (balloon number 16) green? (3 seconds later) Ohh, we will make 16th green.</p><p>T	   :	Yes, if you make 16th green, you will win the game. If you pop the biggest numbered balloon on the game screen in other games, you will win the game. For example, if there were 19 balloons on the screen, you should pop the 19th balloon. Do you understand the game?</p><p>S1	:	Yes.</p><p>T	   :	By the way, you do not ask me if something is right or wrong. You make these kinds of decisions by discussing them on your own. You will play this game in this way. Another point is that you should always try to think about any possible way to win this game.</p><attrib/></disp-quote><p>The dialogues showed that the teacher created explanations for the game introduction, such as the rules of the game, its purpose, and win-lose cases. These processes were shown through the smartboard (<xref ref-type="fig" rid="figure-2">Figure 2</xref>). The students played several games randomly on their own tablets, indicating that they fully understood the game. This stage lasted for approximately about 5 minutes.</p><sec><title>Mathematical Stage</title><p>The mathematical stage began with the students playing the game on their tablets or mobile phones for a certain time. At least five games were played during this period.</p><p>In these games, students started to challenge the game’s constraints and conditions as they faced either of winning or losing. Although they had some implicit inferences about the game (indicative of winning status), they did not share this among themselves. Thus, students generally acted individually in this process. A screenshot from this process is presented in <xref ref-type="fig" rid="figure-2">Figure 2</xref>. The students’ behaviors indicated that they won with gestures, jumping up from where they were, and exclamations such as “I won, sir!” and “Yes, hurrah!” were noteworthy in this case. However, no information was shared to clarify how the students won the game and why they thought the winning strategy was correct in this process. The students lost in some games. Such situations are considered important for students to make informed decisions. The dialogue below reflects the students’ perplexity at not understanding why they lost the game.</p><disp-quote><p>S1	:	It won, no! (The student next to him after 15 seconds)</p><p>S3	:	Sir, why does the computer jump three each? (lost the game)</p><p>S1	:	Exactly.</p><attrib/></disp-quote><p>The emergence of such a situation is of critical importance in terms of continuing the game process. If the students were successful in using the inferences they obtained at the easy level of the game in the later stages of the game, they would not want to play it anymore. Therefore, the sense of uncertainty and curiosity that kept the game replayable would have disappeared. In other words, although students adapted to the game and focused on the idea of winning, the implicit strategies they found through trials and errors in the first tasks did not work in more advanced tasks.</p><p>After the gameplay in doubles, the class was divided into two large groups; then, the group game was started. Making such a change can be explained as the dissemination and verification (approval or rejection) of the knowledge obtained in groups of two implicitly, first within the group and, then, among the groups. In addition, this approach can reveal mathematical processes such as transfer, reasoning, problem-solving and association, argument, and proofing.</p><p>The group game was played on the smartboard. Although the groups were not intended to be separated, particularly as boys and girls, no interventions were made at the students’ request (normally groups are mixed and equal in number). When the students won the game, they received the points specified in <xref ref-type="table" rid="table-1">Table 1</xref> at the end of the game each time they chose the winning numbers. Additionally, it was stated that the winning group would receive 1 point in games played on the smartboard in group games. Part of the game process performed between the groups (12 games at the easy level) is shown in <xref ref-type="table" rid="table-3">Table 3</xref>.</p><table-wrap id="table-3" ignoredToc=""><label>Table 3</label><caption>Games between groups (Only including level 1 games)</caption><table frame="box" rules="all"><thead><tr><th colspan="1" rowspan="1" style="" align="center" valign="top">Number</th><th colspan="1" rowspan="1" style="" align="center" valign="top">Total Balloon</th><th colspan="1" rowspan="1" style="" align="center" valign="top">Activated Balloon</th><th colspan="1" rowspan="1" style="" align="center" valign="top">Gaming Process</th><th colspan="1" rowspan="1" style="" align="center" valign="top">Student</th><th colspan="1" rowspan="1" style="" align="center" valign="top">Win/Loss</th><th colspan="1" rowspan="1" style="" align="center" valign="top">Group</th><th colspan="1" rowspan="1" style="" align="center" valign="top">Score</th></tr></thead><tbody><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">16</td><td colspan="1" rowspan="1" style="" align="center" valign="top">2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{1, 3, 5, 9, 13, 16}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">2</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">18</td><td colspan="1" rowspan="1" style="" align="center" valign="top">2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{1, 4, 6, 10, 12, 15, 18}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">20</td><td colspan="1" rowspan="1" style="" align="center" valign="top">2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{1, 5, 7, 10, 13, 15, 18}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">1</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td><td colspan="1" rowspan="1" style="" align="center" valign="top">20</td><td colspan="1" rowspan="1" style="" align="center" valign="top">2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{2, 5, 8, 10, 13, 16, 19}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S4</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">5</td><td colspan="1" rowspan="1" style="" align="center" valign="top">17</td><td colspan="1" rowspan="1" style="" align="center" valign="top">2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{1, 5, 9, 13, 17, 20}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S5</td><td colspan="1" rowspan="1" style="" align="center" valign="top">1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">6</td><td colspan="1" rowspan="1" style="" align="center" valign="top">16</td><td colspan="1" rowspan="1" style="" align="center" valign="top">2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{1, 6, 11, 13}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S6</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">7</td><td colspan="1" rowspan="1" style="" align="center" valign="top">16</td><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{3, 8, 13}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">1</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">8</td><td colspan="1" rowspan="1" style="" align="center" valign="top">16</td><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{3, 7, 9, 15}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">9</td><td colspan="1" rowspan="1" style="" align="center" valign="top">16</td><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{1, 6, 11, 13}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S7</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">10</td><td colspan="1" rowspan="1" style="" align="center" valign="top">16</td><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{2, 7, 12, 16}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S8</td><td colspan="1" rowspan="1" style="" align="center" valign="top">1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">2</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">11</td><td colspan="1" rowspan="1" style="" align="center" valign="top">17</td><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{2, 7, 10, 15}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S9</td><td colspan="1" rowspan="1" style="" align="center" valign="top">1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">12</td><td colspan="1" rowspan="1" style="" align="center" valign="top">17</td><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{3, 7, 12, 14}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S10</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">1</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">13</td><td colspan="1" rowspan="1" style="" align="center" valign="top">17</td><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{1, 7, 11, 14}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S11</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">1</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">14</td><td colspan="1" rowspan="1" style="" align="center" valign="top">17</td><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{1, 5, 8, 10, 14}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S12</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">2</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">15</td><td colspan="1" rowspan="1" style="" align="center" valign="top">17</td><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{2, 6, 10, 14}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S13</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">16</td><td colspan="1" rowspan="1" style="" align="center" valign="top">17</td><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{1, 5, 9, 11, 14}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S14</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">17</td><td colspan="1" rowspan="1" style="" align="center" valign="top">18</td><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{3, 7, 10, 14, 18}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S15</td><td colspan="1" rowspan="1" style="" align="center" valign="top">1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">18</td><td colspan="1" rowspan="1" style="" align="center" valign="top">19</td><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{1, 3, 6, 9, 15, 19}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">19</td><td colspan="1" rowspan="1" style="" align="center" valign="top">16</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{4, 9, 12}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S17</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">20</td><td colspan="1" rowspan="1" style="" align="center" valign="top">16</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{4, 9, 13}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S4</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">21</td><td colspan="1" rowspan="1" style="" align="center" valign="top">16</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{3, 8, 12}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">22</td><td colspan="1" rowspan="1" style="" align="center" valign="top">16</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{1, 6, 8, 15}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S6</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">2</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">23</td><td colspan="1" rowspan="1" style="" align="center" valign="top">16</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{3, 5, 9, 12}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">24</td><td colspan="1" rowspan="1" style="" align="center" valign="top">16</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{1, 6, 11, 16}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S8</td><td colspan="1" rowspan="1" style="" align="center" valign="top">1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">25</td><td colspan="1" rowspan="1" style="" align="center" valign="top">17</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{2, 6, 12, 17}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S11</td><td colspan="1" rowspan="1" style="" align="center" valign="top">1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">26</td><td colspan="1" rowspan="1" style="" align="center" valign="top">18</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{2, 7, 12, 14}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S10</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">27</td><td colspan="1" rowspan="1" style="" align="center" valign="top">18</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{3, 7, 13, 18}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S19</td><td colspan="1" rowspan="1" style="" align="center" valign="top">1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">28</td><td colspan="1" rowspan="1" style="" align="center" valign="top">19</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{1, 5, 10, 18}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S12</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">29</td><td colspan="1" rowspan="1" style="" align="center" valign="top">19</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{2, 6, 10, 18}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S5</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">30</td><td colspan="1" rowspan="1" style="" align="center" valign="top">19</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{2, 6, 12, 17}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S14</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">0</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">31</td><td colspan="1" rowspan="1" style="" align="center" valign="top">19</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{3, 7, 14, 19}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S9</td><td colspan="1" rowspan="1" style="" align="center" valign="top">1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">2</td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top">32</td><td colspan="1" rowspan="1" style="" align="center" valign="top">20</td><td colspan="1" rowspan="1" style="" align="center" valign="top">4</td><td colspan="1" rowspan="1" style="" align="center" valign="top">{2, 7, 10, 15, 20}</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">1</td><td colspan="1" rowspan="1" style="" align="center" valign="top">G2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">3</td></tr></tbody></table></table-wrap><p>The students completed 12 easy-level tasks by playing a total of 32 games. While G1 completed 6 of these tasks, G2 completed 5 of them. A fifth of these tasks (games ranked 11‒16 in <xref ref-type="table" rid="table-3">Table 3</xref>) was skipped before being completed. In these games, the students largely choose consciously or randomly. In the case of winning the game, gaining more than 2 points indicates that a certain strategy may have been followed, while getting more than 2 points despite losing shows that the game’s limitations and conditions cannot be associated in the context of problem-solving. In this context, getting 3 points in the games won supports this and shows that the students noticed the winning number sequence. However, games numbered 4 and 16 were lost despite gaining many points. This situation resulted in students losing, although they were very close to winning. This suggested that they either played the game randomly or lost it on purpose. When these two games were examined in more detail, it was determined that the students made their first three moves correctly. However, as they did not have a specific strategy, they made their choices randomly and could not follow the winning number sequence with the activation of the algorithm. In other words, the defeat was not deliberate and on purpose. Therefore, it can be stated that students make their choices on purpose. Making conscious choices in the game process is of great importance in accessing the knowledge hidden in the game. In <xref ref-type="fig" rid="figure-1">Figure 1</xref>, the process of the student considering the move she would make while making her choices shows that the game choices are made on purpose. This process is clearly stated in the dialogue below.</p><disp-quote><p>S2	:	Wait a minute. Teacher, can I think about it?</p><p>S1	:	Can I cheat?</p><p>T	:	No.</p><p>S1	:	Let me tell you only.</p><p>T	:	Tell me after the game is over, okay?</p><p>S1	:	No, now, please. (Teacher ignores)</p><p>S2	:	(Pressed 15) She has to do it.</p><p>T	:	Why did you choose 15?</p><p>S2	:	I chose 15 because, well, if I chose 13, it will progress again (computer). If I choose 14, it will still be. If I chose 15, there were only 3 moves.</p><p>S3	:	No, teacher. The same will not happen if she chooses 14. (ToldS2. S2 saw but did not answer)</p><p>S2	:	(Answers to the teacher) It chose 18 (computer). I chose 19. (She won, then in response to S3) The same thing happens when I choose 14.</p><attrib/></disp-quote><p>This dialogue shows that S2 makes her choices by reasoning. In this context, the student stated why she did not choose 13 and 14 after choosing 15 and leaving the numbers 16, 17, and 18 to the computer in the next move. Therefore, S2 stated that no matter which computer she chose, she could win the game by choosing 19 when it was her turn. In this process, the student makes her decisions about choosing balloons by logical inference. Therefore, there is intellectual reasoning in this step. However, the student coded S1, who wanted to be involved in the game process, was acting against the didactic contract because an intervention to the student’s game on the smartboard would undermine her thinking process, and the opportunity to make reasoning would be blocked by not being exposed to a situation she could overcome. As the teacher did not allow S1 to intervene in the game, such an obstacle did not arise. After these games, the teacher made the following explanations to reshape the student interaction in the environment to reveal winning strategies in the game.</p><disp-quote><p>T	:	Yes, now … I want you to give a hypothesis… For example, if I play 15, I win. We will also score the hypotheses. If the class confirms a group’s hypothesis, the group that submitted it will receive 1 point. If one group refutes the other group’s hypothesis, the refuting group will receive 3 points. Therefore, it is more valuable to refute a hypothesis.</p><attrib/></disp-quote><p>In the next period, the environment was organized again by the teacher so that the students could attempt to glean the knowledge hidden behind the game. They were asked what the winning strategy/strategies could be in the game in this context. They were asked to discuss their approval of these strategies. This approach can serve in solving the problem comprising many tasks hidden behind the game in the transmission and dissemination of knowledge among students. <xref ref-type="table" rid="table-4">Table 4</xref> shows the students’ hypotheses in different tasks in these processes and the verification process in the game context.</p><table-wrap id="table-4" ignoredToc=""><label>Table 4</label><caption>Caption</caption><table frame="box" rules="all"><thead><tr><th colspan="1" rowspan="1" style="" align="center" valign="top">No.</th><th colspan="1" rowspan="1" style="" align="center" valign="top">Task (Hard level)</th><th colspan="1" rowspan="1" style="" align="center" valign="top">Student</th><th colspan="1" rowspan="1" style="" align="center" valign="top">Gaming Process</th><th colspan="1" rowspan="1" style="" align="center" valign="top">Verification</th></tr></thead><tbody><tr><td colspan="1" rowspan="1" style="" align="left" valign="top">1</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Task 8</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S2</td><td colspan="1" rowspan="1" style="" align="left" valign="top">We have a strategy.</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Approval</td></tr><tr><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="center" valign="top">S8</td><td colspan="1" rowspan="1" style="" align="left" valign="top">(Wins the game) Teacher, S2 should tell us (in-group strategy sharing)</td><td colspan="1" rowspan="1" style="" align="left" valign="top"/></tr><tr><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="center" valign="top">S2</td><td colspan="1" rowspan="1" style="" align="left" valign="top">We developed the strategy of 1, 6, 11, 16. (class)</td><td colspan="1" rowspan="1" style="" align="left" valign="top"/></tr><tr><td colspan="1" rowspan="1" style="" align="left" valign="top">2</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Task 2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S6</td><td colspan="1" rowspan="1" style="" align="left" valign="top">I will go two by two. (Loses the game) Oh no. It (computer) won.</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Refusal</td></tr><tr><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="center" valign="top">S4</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Exactly, it wins always (in-group discussion) (in-group)</td><td colspan="1" rowspan="1" style="" align="left" valign="top"/></tr><tr><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="center" valign="top">S6</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Go by even and odd</td><td colspan="1" rowspan="1" style="" align="left" valign="top"/></tr><tr><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="center" valign="top">S4</td><td colspan="1" rowspan="1" style="" align="left" valign="top">I also think so. (in-group)</td><td colspan="1" rowspan="1" style="" align="left" valign="top"/></tr><tr><td colspan="1" rowspan="1" style="" align="left" valign="top">3</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Task 2</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S2</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Just a minute. I need to try that. No, it did not work (in-group discussion)</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Refusal</td></tr><tr><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="center" valign="top"/><td colspan="1" rowspan="1" style="" align="left" valign="top">I tried to get 15. That’s why I said 2, 7, 10. There are already 4 moves. It would go either 14, 13, 12, or 11. I did that to block the 15th.</td><td colspan="1" rowspan="1" style="" align="left" valign="top"/></tr><tr><td colspan="1" rowspan="1" style="" align="left" valign="top">4</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Task 12</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S2</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Pressed 15 (chooses). Then, it already has 4 moves (can choose 16, 17, 18, and 19).</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Approval</td></tr><tr><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="center" valign="top"/><td colspan="1" rowspan="1" style="" align="left" valign="top">It comes to 19, 20 (I chose 20) (class)</td><td colspan="1" rowspan="1" style="" align="left" valign="top"/></tr><tr><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="center" valign="top">S6</td><td colspan="1" rowspan="1" style="" align="left" valign="top">If it plays by two each (number of activated balloons), I should choose 3 less; if by three each, I should choose 4 less. For example, 20 minus 3 is 17. If we reach 17, it has 2 moves (computer).</td><td colspan="1" rowspan="1" style="" align="left" valign="top"/></tr><tr><td colspan="1" rowspan="1" style="" align="left" valign="top">5</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Task 3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S2</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Either it will go to 18 or 19. If it goes to 18, we will get 20. If it goes to 19, we will get 20. (However, at the end of the game, the computer reached 17 before the students)</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Approval (class)</td></tr><tr><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="center" valign="top">S1</td><td colspan="1" rowspan="1" style="" align="left" valign="top">I accept this, but it cannot reach 17.</td><td colspan="1" rowspan="1" style="" align="left" valign="top"/></tr><tr><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="center" valign="top">S4</td><td colspan="1" rowspan="1" style="" align="left" valign="top">S6, we should not get it to choose 17.</td><td colspan="1" rowspan="1" style="" align="left" valign="top"/></tr><tr><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="center" valign="top">T</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Discuss some more in the group</td><td colspan="1" rowspan="1" style="" align="left" valign="top"/></tr><tr><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="center" valign="top">S1</td><td colspan="1" rowspan="1" style="" align="left" valign="top">My hypothesis is to reach 14.</td><td colspan="1" rowspan="1" style="" align="left" valign="top"/></tr><tr><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="center" valign="top">S1</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Can I say something, teacher? (allowed) If it reaches 14 already, it will jump directly to 17. That was also our hypothesis.</td><td colspan="1" rowspan="1" style="" align="left" valign="top"/></tr><tr><td colspan="1" rowspan="1" style="" align="left" valign="top">6</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Task 3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S2</td><td colspan="1" rowspan="1" style="" align="left" valign="top">(S2 answers) But you said 17. This is something different… (S1 questions). You would reach 14, what happened?</td><td colspan="1" rowspan="1" style="" align="left" valign="top"/></tr><tr><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="center" valign="top">S1</td><td colspan="1" rowspan="1" style="" align="left" valign="top">No, it did not work? Sir, if I had chosen 10. I would directly choose 11.</td><td colspan="1" rowspan="1" style="" align="left" valign="top"/></tr><tr><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="left" valign="top"/><td colspan="1" rowspan="1" style="" align="center" valign="top"/><td colspan="1" rowspan="1" style="" align="left" valign="top">Sir, we said we should come to 17 before 20. (in-group decision) We had to go 3 each. So, we thought to come to 17.</td><td colspan="1" rowspan="1" style="" align="left" valign="top"/></tr><tr><td colspan="1" rowspan="1" style="" align="left" valign="top">7</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Task 3</td><td colspan="1" rowspan="1" style="" align="center" valign="top">S8</td><td colspan="1" rowspan="1" style="" align="left" valign="top">(Shows by the hand saying “If we go back like this”) (class) We started from 2. We reached 20 when we started from 2 and went in 3 each (pattern)</td><td colspan="1" rowspan="1" style="" align="left" valign="top">Approval</td></tr></tbody></table><table-wrap-foot><p>Note ...</p></table-wrap-foot></table-wrap><p>In <xref ref-type="table" rid="table-4">Table 4</xref>, the strategies (or hypotheses) developed during the game process can be divided into three. Those in the first category (e.g., the first number in <xref ref-type="table" rid="table-4">Table 4</xref>) were won in the game context and were immediately approved. The second category (e.g., the second number in <xref ref-type="table" rid="table-4">Table 4</xref>) are strategies that are generally rejected in group discussions. Because of the intellectual reasoning in the third category (e.g., fifth and sixth numbers in <xref ref-type="table" rid="table-4">Table 4</xref>), the strategies through which the computer won in the game and whose accuracy was logically discovered became the knowledge of students. Although these result in a losing position because of struggle at the hard level in the game (or because the algorithm is activated in early moves), students are aware that they can reach the winning position by developing and revising these strategies. Based on this fact, the last strategy given in <xref ref-type="table" rid="table-4">Table 4</xref> is a consistent synthesis for the emergence of the game’s winning strategy by analyzing the previous ones.</p><p>Because of this strategy, a local solution emerged regarding Tasks 1 to 3 (see <xref ref-type="table" rid="table-1">Table 1</xref>). While other tasks could be specified similarly, it could have been provided in time for them to emerge and students to discover local solutions for these tasks. However, as the implementation phase was conducted in a limited time, the teacher decided to move to the institutionalization stage after the local solution. The mathematical situation stage lasted approximately 65 minutes.</p><p>Institutionalization Stage</p><p>At this stage, the teacher generalized the students’ solution and presented a general strategy to be used in all tasks in the game. He also pragmatically demonstrated how this strategy worked for different tasks in the context of the game. Dialogues regarding these explanations are given in the following paragraph.</p><disp-quote><p>T	:	It is possible to always win in this game. S8 showed one of them. I will show you the others too. How many balloons are activated? (For Task 4, the students shout 3.) Add 1 to this?</p><p>Students	:	Makes 4</p><p>T	:	If you count back four by four from the last balloon, you will always find the winning numbers.</p><p>S6	:	Sir, we told this.</p><p>S2	:	Same as ours.</p><p>T	:	You said, but it was not for all… The general strategy for winning was this. Plus 1 of the balloons activated will be your divider, okay? But the number is also important (points to the largest numbered balloon). What is the remainder of the last number divided by 1 plus the activated number? You have to choose the numbers with that property, okay? This leads us to division with remainders as a mathematical structure. See, let us do it. (for task 11) The number of balloons activated is 4. Plus 1 is 5 (students confirm). What is the remainder of 19 divided by 5? It is 4. Look, if I choose 4, then plus 5 is 9, and then plus 5 is 14, and finally 19. I win. (Wins the game)</p><attrib>Author</attrib></disp-quote><p>As seen from the dialogue, the teacher showed how it could be used by adapting it to different tasks’ constraints and conditions after referring to the students’ strategy. Then, he generalized it to a mathematical dimension. In this context, he explained that the mathematical structure hidden in the game is the division with remainders (Euclidean division). He also tested the division with remainders in one final task (Task 11) and demonstrated the overall solution’s accuracy. This stage lasted 5 minutes.</p><p>In the literature focus, the comments regarding the study results are given below under two subheadings.</p><p>Introduction of Mathematical Knowledge Through Digital Games Designed According to the TDS</p><p>This study showed that digital games could be used as an effective tool in preparing a student-centered environment and reaching mathematical knowledge in this environment. Based on this context, the concept of the division with remainders was introduced to 6th-grade students through a digital game. <xref ref-type="bibr" rid="BIBR-7">(Devlin, 2021)</xref> emphasizes that few digital games encourage conceptual understanding. The study, in which the conceptual meaning of the concept of the division with remainders is presented with a digital game, is important in terms of reflecting an application of this. This result largely coincides with the results obtained from studies on creating student-centered environments of digital games <xref ref-type="bibr" rid="BIBR-23">(Navarrete, 2013)</xref> and the use of digital games as a tool for educational purposes <xref ref-type="bibr" rid="BIBR-28">(Sousa &amp; Costa, 2018)</xref>.</p><p>It was also determined that the digital game allowed students to act independently in different stages of the TDS. In this direction, they understood the rules and purpose of the game and how winning or losing happened during the devolution stage. The mathematical situation includes discovering the digital game and developing strategies regarding the knowledge hidden in the game, testing them, and constantly revising their strategies accordingly. In this process, limiting the teacher’s interventions and their efforts to reach the knowledge behind the game from the inferences they derive from the digital game are indicators of supporting student-centered ideas. The didactic contract between teacher and students <xref ref-type="bibr" rid="BIBR-2">(Brousseau, 2002)</xref> can be stated to play a key role in keeping the student-centered approach alive in this process.</p><p>However, <xref ref-type="bibr" rid="BIBR-2">(Brousseau, 2002)</xref> stated that students might experience intermittent difficulties at the mathematical situation stage. Such blockages can be resolved in well-designed technology-based learning environments, such as digital games<xref ref-type="bibr" rid="BIBR-9">(Gök et al., 2020)</xref>. The reason for this can be explained by the availability of feedback from multiple sources (e.g., visual, auditory, and numeric), not just a single source, in learning situations where technological tools are used.</p><p>In this study, it was determined that 6th-grade students could produce limited solutions to the tasks presented in the context of digital games. The teacher explained the general solution during the institutionalization stage. In addition, the teacher stated that the mathematical concept behind the game in the institutionalization stage was the division with remainders. In the games developed within the framework of the TDS, although the participants mostly discover the mathematical situation behind the game in the context of the game, this does not occur in a formal sense (<xref ref-type="bibr" rid="BIBR-2">(Brousseau, 2002)</xref>; <xref ref-type="bibr" rid="BIBR-9">(Gök et al., 2020)</xref>). Considering the formation process of mathematical concepts, this is difficult for middle school students. In this sense, the results obtained in this study are similar to those suggested in the literature.</p><p>Contribution of the Digital Game and Student Interaction to Mathematical Processes</p><p>In this study, a problem situation presented as hidden in the digital game is divided into many tasks. The solution of these tasks includes limited solutions to the problem situation, and the solution is obtained by synthesizing these tasks. Therefore, well-designed digital games could support middle school students’ problem-solving skills.<xref ref-type="bibr" rid="BIBR-15">(Kiili, 2007)</xref> states that digital games enable students to use processes such as developing strategies, experimenting, interpreting, and adapting them to solve problems, and this experiential approach provides evidence for students to become problem solvers. In another study, <xref ref-type="bibr" rid="BIBR-18">(Lowrie, 2005)</xref> observes that digital games encourage productivity in problem-solving and motivate players to solve problems as a part of the game. This study determined that students developed many strategies in games for tasks in the digital game, proved them during in-group discussions and large-class discussions, spread the implicit models that they obtained, and transformed them into classroom knowledge. These results indicate that students use a mathematical processes strategy in their problem-solving attempts in the context of digital games.</p><p><xref ref-type="bibr" rid="BIBR-29">(Tonéis, 2017)</xref> pointed out that environments designed around digital games could be used to access mathematical knowledge through reasoning. Similar to this result, this study shows that feedback from digital games plays an important role in accessing the mathematical knowledge hidden in digital games by passing through the reasoning filter. In this regard, mathematical reasoning encourages the cycle of proof of technology in the form of discovery, assumption, test/control, and proof that supports each other to reveal knowledge in the digital game <xref ref-type="bibr" rid="BIBR-5">(Cullen et al., 2020)</xref>. That is, digital games improve students’ social skills (e.g., communication, cooperation, negotiation, and taking responsibility) and higher-order thinking skills (e.g., problem-solving and critical reasoning) <xref ref-type="bibr" rid="BIBR-27">(Shute &amp; Ke, 2012)</xref>.</p><p>These results indicate that digital games have the potential to develop students’ skills. To this end, <xref ref-type="bibr" rid="BIBR-27">(Shute &amp; Ke, 2012)</xref> claimed that new ideas were needed for students to develop 21st-century skills and digital games could be used accordingly. The same study also emphasized that they motivated students and facilitated the presentation of complex academic content and the learning of 21st-century skills.</p></sec></sec><sec><title>Conclusion</title><p>This study showed that digital games designed according to the TDS could be used as an effective tool in preparing a student-centered environment and reaching mathematical knowledge in this environment. Besides, the mentioned environment provided a regulatory function regarding students’ and teacher’s roles in the process of digital game implementation.</p><p>In this research, strong evidence was obtained to suggest that middle school students used mathematical process skills (e.g., problem-solving, reasoning, proving, and transfer) in the DGBL environment, which was designed with a didactic perspective. In this context, it was determined that mathematical process skills emerged in the mathematical situation where students’ interaction with digital games was concentrated.</p><p>The results obtained in this study reflect the students’ limited experience with a digital game. Although strong evidence of the results is presented, longer-term studies and reviews of the extent to which digital games affect and support mathematical processes could open new doors in the literature. By integrating didactic theories and DGBL, a theoretical framework for teaching mathematical knowledge to students in a meaningful way through digital games can be created.</p></sec><sec><title>Acknowledgment</title><p>The authors would like to thank Zeve secondary school administration for their help with the study and the 6th-grade students who participated in the study.</p></sec></body><back><sec sec-type="how-to-cite"><title>How to Cite</title><p>Gök, M., &amp; İnan, M. (2021). Sixth-grade students’ experiences of a digital game-based learning environment: A didactic analysis. 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