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<article xmlns:xlink="http://www.w3.org/1999/xlink" dtd-version="1.3" article-type="research-article"><front><journal-meta><journal-id journal-id-type="issn">2541-2590</journal-id><journal-title-group><journal-title>JRAMathEdu (Journal of Research and Advances in Mathematics Education)</journal-title><abbrev-journal-title>J.Res.Adv.Math.Educ</abbrev-journal-title></journal-title-group><issn pub-type="epub">2541-2590</issn><issn pub-type="ppub">2503-3697</issn><publisher><publisher-name>Lembaga Pengembangan Publikasi Ilmiah dan Buku Ajar, Universitas Muhammadiyah Surakarta</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.23917/jramathedu.v9i2.10830</article-id><article-categories/><title-group><article-title>Exploring mathematics teacher’s perceptions of students’ computational thinking and attitudes towards STEAM-AR: A need for module development</article-title></title-group><contrib-group><contrib contrib-type="author"><name><surname>Masduki</surname><given-names>Masduki</given-names></name><address><country>Indonesia</country><email>masduki@ums.ac.id</email></address><xref ref-type="aff" rid="AFF-1"/><xref ref-type="corresp" rid="cor-0"/></contrib><contrib contrib-type="author"><name><surname>Khotimah</surname><given-names>Rita Pramujiyanti</given-names></name><address><country>Indonesia</country></address><xref ref-type="aff" rid="AFF-1"/></contrib><contrib contrib-type="author"><name><surname>Sukirman</surname><given-names>Sukirman</given-names></name><address><country>Indonesia</country></address><xref ref-type="aff" rid="AFF-1"/></contrib><contrib contrib-type="author"><name><surname>Kurniawati</surname><given-names>Salsabila</given-names></name><address><country>Indonesia</country></address><xref ref-type="aff" rid="AFF-1"/></contrib><contrib contrib-type="author"><name><surname>Hidayati</surname><given-names>Isnaini Nurul</given-names></name><address><country>Indonesia</country></address><xref ref-type="aff" rid="AFF-1"/></contrib><aff id="AFF-1">Universitas Muhammadiyah Surakarta</aff></contrib-group><author-notes><corresp id="cor-0"><bold>Corresponding author: Masduki Masduki</bold>, Universitas Muhammadiyah Surakarta .Email:<email>masduki@ums.ac.id</email></corresp></author-notes><pub-date date-type="pub" iso-8601-date="2024-4-30" publication-format="electronic"><day>30</day><month>4</month><year>2024</year></pub-date><pub-date date-type="collection" iso-8601-date="2024-4-30" publication-format="electronic"><day>30</day><month>4</month><year>2024</year></pub-date><volume>9</volume><issue>2</issue><fpage>91</fpage><lpage>104</lpage><history><date date-type="received" iso-8601-date="2024-1-10"><day>10</day><month>1</month><year>2024</year></date><date date-type="rev-recd" iso-8601-date="2024-3-15"><day>15</day><month>3</month><year>2024</year></date><date date-type="accepted" iso-8601-date="2024-4-10"><day>10</day><month>4</month><year>2024</year></date></history><permissions><copyright-statement>Copyright (c) 2024 Masduki Masduki; Rita Pramujiyanti Khotimah, Sukirman Sukirman, Salsabila Kurniawati, Isnaini Nurul Hidayati</copyright-statement><copyright-year>2024</copyright-year><copyright-holder>Masduki Masduki; Rita Pramujiyanti Khotimah, Sukirman Sukirman, Salsabila Kurniawati, Isnaini Nurul Hidayati</copyright-holder><license><ali:license_ref xmlns:ali="http://www.niso.org/schemas/ali/1.0/">https://creativecommons.org/licenses/by-nc/4.0</ali:license_ref><license-p>This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.</license-p></license></permissions><self-uri xlink:href="https://journals2.ums.ac.id/index.php/jramathedu/article/view/10830" xlink:title="Exploring mathematics teacher’s perceptions of students’ computational thinking and attitudes towards STEAM-AR: A need for module development">Exploring mathematics teacher’s perceptions of students’ computational thinking and attitudes towards STEAM-AR: A need for module development</self-uri><abstract><p>Computational thinking (CT) skills are vital for addressing future challenges. The integration of the Science, Technology, Engineering, Arts, and Mathematics (STEAM) can assist students to foster CT abilities. Furthermore, incorporating technology into education such augmented reality (AR) can improve the quality of the students’ learning experience. Consequently, it is essential to develop a STEAM-AR-based learning module to foster CT abilities. This study seeks to ascertain teachers' perceptions concerning students' CT abilities, attitudes towards STEAM learning principles, attitudes towards the technology integration in mathematics learning, and the need for a STEAM-AR-based mathematics module. An online survey was administered to 105 secondary mathematics teachers in the Sukoharjo District, Indonesia. The findings indicated that the teachers' perceptions were predominantly high. The high-level perceptions suggest that teachers view students as deficient in CT and STEAM-related learning activities. Furthermore, the findings demonstrate that the learning process will achieve higher quality by utilizing technology-based learning modules that integrate STEAM. In addition, there is no significant variation in teachers' perceptions based on gender and teaching experience across all perceptions. Finally, the results suggest that in order to improve students' CT abilities, teachers must integrate STEAM and technology into their classroom.</p></abstract><kwd-group><kwd>Computational thinking</kwd><kwd>STEAM-AR module</kwd><kwd>Mathematics learning</kwd><kwd>Technology Education</kwd></kwd-group><funding-group><funding-statement>This research was funded by the Directorate of Research, Technology and Community Service (DRTPM), Directorate General of Higher Education, Research and Technology, Ministry of Education, Culture, Research, and Technology under the Basic Research Scheme (Penelitian Dasar) in 2024, with the specified contract number: 007/LL6/PB/AL.04/2024, 196.34/A.3-III/LRI/VI/2024.</funding-statement></funding-group><custom-meta-group><custom-meta><meta-name>File created by JATS Editor</meta-name><meta-value><ext-link ext-link-type="uri" xlink:href="https://jatseditor.com" xlink:title="JATS Editor">JATS Editor</ext-link></meta-value></custom-meta><custom-meta><meta-name>issue-created-year</meta-name><meta-value>2024</meta-value></custom-meta></custom-meta-group></article-meta></front><body><sec><title>INTRODUCTION</title><p>Computational thinking (CT) is an essential skill in the era of the 21st century (<xref ref-type="bibr" rid="BIBR-47">(Park &amp; Kwon, 2022)</xref>; <xref ref-type="bibr" rid="BIBR-56">(Selby, 2015)</xref>). Facilitating learning that enables students to cultivate critical thinking is a crucial aspect of mathematics education (<xref ref-type="bibr" rid="BIBR-22">(Fadel et al., 2015)</xref>; <xref ref-type="bibr" rid="BIBR-71">(Vourletsis &amp; Politis, 2020)</xref>; <xref ref-type="bibr" rid="BIBR-75">(Yadav et al., 2017)</xref>). Various global organizations, including the European Commission, the United Nations Educational, Scientific and Cultural Organization (UNESCO), and the Organization for Economic Co-operation and Development (OECD), regard CT as a crucial competency linked to the growing demand for students' digital literacy skills, necessitating its prioritization in education and curriculum development (<xref ref-type="bibr" rid="BIBR-12">(Bocconi et al., 2022)</xref>; <xref ref-type="bibr" rid="BIBR-39">(Lee et al., 2023)</xref>; <xref ref-type="bibr" rid="BIBR-45">(O.E.C.D., 2018)</xref>; <xref ref-type="bibr" rid="BIBR-69">(U.N.E.S.C.O., 2021)</xref>). International assesment, such PISA and TIMSS, have incorporated technological advancements by offering exam content and forms that necessitate CT abilities for accessing assessments and solving problems <xref ref-type="bibr" rid="BIBR-32">(Jameson et al., 2019)</xref>.</p><p>The PISA 2022 findings indicate that Indonesian students' mathematics scores fall below the international average score <xref ref-type="bibr" rid="BIBR-46">(O.E.C.D., 2023)</xref> PISA evaluates students' competencies in problem-solving and reasoning (<xref ref-type="bibr" rid="BIBR-9">(Apriandi et al., 2023)</xref>; <xref ref-type="bibr" rid="BIBR-53">(Rosana et al., 2020)</xref>). Consequently, PISA findings serve as a benchmark for evaluating students' competencies in addressing intricate problems and advanced reasoning. The capability of CT is evident in an individual's approach to solve mathematical problems <xref ref-type="bibr" rid="BIBR-65">(Supiarmo et al., 2022)</xref>. The PISA results indicate that the CT abilities of Indonesian students are classified as low.</p><p>Previous studies revealed the students' shortcomings in CT abilities for addressing mathematical problems. A multitude of students struggles to dissect complex problems into manageable elements, faces difficulties in recognizing patterns, and finds it challenging to identify relevant information (<xref ref-type="bibr" rid="BIBR-28">(Hartawan et al., 2024)</xref>; <xref ref-type="bibr" rid="BIBR-44">(Nurwita et al., 2022)</xref>). Further research reveals that students find it challenging to distinguish between familiar and unfamiliar material, translate problems into mathematical equations, perform procedures systematically and accurately, and commence evaluating the validity of the obtained solutions (<xref ref-type="bibr" rid="BIBR-70">(Vidad &amp; Quimbo, 2021)</xref>). Moreover, students face difficulties in transforming data into variables, incorporating irrelevant knowledge to tackle challenges, and articulating real-world problems into mathematical terminology or models <xref ref-type="bibr" rid="BIBR-20">(Dwita &amp; Retnawati, 2022)</xref>. These results present a challenge in assisting students in the development of CT abilities. Proficiency in CT abilities will enable students to tackle more intricate and demanding mathematical problems.</p><p>A hallmark of 21st-century learning is STEAM-based education. STEAM is crucial for cultivating the competences required to navigate the 21<sup>st</sup> century era. STEAM is a contextual learning approach that amalgamates various disciplines to guide students in cultivating problem-solving abilities, CT, and creativity (<xref ref-type="bibr" rid="BIBR-16">(Conradty et al., 2020)</xref>; <xref ref-type="bibr" rid="BIBR-29">(Herro et al., 2022)</xref>; <xref ref-type="bibr" rid="BIBR-34">(Karampelas, 2023)</xref>). Furthermore, the incorporation of STEAM in education can enhance student engagement, motivation, and academic performance (<xref ref-type="bibr" rid="BIBR-14">(Cabello et al., 2021)</xref>; <xref ref-type="bibr" rid="BIBR-30">(Hong et al., 2020)</xref>; <xref ref-type="bibr" rid="BIBR-33">(Juškevičiene, 2020)</xref>). Consequently, the inclusion of STEAM in education is anticipated to enhance students' CT abilities.</p><p>The implementation of STEAM-based learning is aligned with the Indonesia’s Curriculum which emphasizes on students’ 21<sup>st</sup> century skills, including critical thinking, creativity, collaboration and communication <xref ref-type="bibr" rid="BIBR-35">(Kemdikbudristek, 2021-10-22)</xref>. Previous research has examined the implementation of STEAM-based learning in Indonesia. In physics education, the implementation of STEAM-based learning enhances creative and critical thinking skills, facilitating students' comprehension of subjects <xref ref-type="bibr" rid="BIBR-8">(Amiruddin et al., 2022)</xref>. The integration of STEAM-based learning in secondary school science has also enhanced conceptual mastery and creativity <xref ref-type="bibr" rid="BIBR-72">(Wandari et al., 2018)</xref>. Furthermore, the implementation of STEAM-based learning can cultivate students' interest in STEAM courses and promote the integration of technology within the educational environment <xref ref-type="bibr" rid="BIBR-31">(Huda et al., 2024)</xref>. Even though STEAM-based learning offers significant advantages in enhancing students' 21st-century competencies, its implementation in Indonesia faces several constraints. The majority of teachers are insufficiently informed on the principles and methodologies for executing STEAM-based learning <xref ref-type="bibr" rid="BIBR-54">(Roshayanti et al., 2022)</xref>. The absence of specialized training, resources, insufficient learning materials, and support systems hinders the efficient implementation of STEAM approaches in educational settings <xref ref-type="bibr" rid="BIBR-8">(Amiruddin et al., 2022)</xref>. Consequently, it is imperative to facilitate teachers in the integration of STEAM-based learning within their classrooms, for instance a module as part of learning material.</p><p>Rapid technology breakthroughs, such as augmented reality (AR), exert a substantial influence across all domains, including education. AR is a technology that facilitates the visualization of objects in the physical environment, enhancing the interactivity of the learning experience (<xref ref-type="bibr" rid="BIBR-38">(Lai &amp; Cheong, 2022)</xref>; <xref ref-type="bibr" rid="BIBR-60">(Sousa &amp; Rocha, 2019)</xref>). The incorporation of augmented reality in education can assist students in comprehending complex and challenging problems <xref ref-type="bibr" rid="BIBR-63">(Sungkur et al., 2016)</xref>. Furthermore, the integration of augmented reality can enhance communication abilities, mathematical reasoning, mathematical literacy, and CT abilities which essential for addressing complex problems (<xref ref-type="bibr" rid="BIBR-51">(Pujiastuti &amp; Haryadi, 2023)</xref>; <xref ref-type="bibr" rid="BIBR-55">(Schutera et al., 2021)</xref>; <xref ref-type="bibr" rid="BIBR-66">(Suwayid Alqarni &amp; Rezqallah Alzahrani, 2022)</xref>). Unfortunately, the integration of technology in education in Indonesia faces several significant challenges that hinder its effectiveness and accessibility. Students face internal challenges like self-regulation and digital literacy. Besides, teachers also struggle with skills and experience in IT-based learning <xref ref-type="bibr" rid="BIBR-52">(Rasimin et al., 2024)</xref>. Moreover, limited access to technological resources, especially in remote areas, lack of training program, technical support, and lack of time poses a significant barrier to effective technology integration <xref ref-type="bibr" rid="BIBR-25">(Habibi et al., 2020)</xref><xref ref-type="bibr" rid="BIBR-26">(Habibi et al., 2023)</xref>. Therefore, it is imperative for all stakeholders to facilitate teachers to integrate technology into education. This research merged AR technology with STEAM-based modules to provide teachers with learning materials aimed at enhancing students' CT abilities.</p><p>Various strategies have been employed to foster students' CT abilities, including the use of virtual reality (VR)-based gaming media (<xref ref-type="bibr" rid="BIBR-3">(Agbo et al., 2023)</xref>; <xref ref-type="bibr" rid="BIBR-62">(Sukirman et al., 2022)</xref><xref ref-type="bibr" rid="BIBR-61">(Sukirman et al., 2024)</xref>), augmented reality (AR) (<xref ref-type="bibr" rid="BIBR-1">(Abdul Hanid et al., 2022)</xref>; <xref ref-type="bibr" rid="BIBR-27">(Hanid et al., 2022)</xref>; <xref ref-type="bibr" rid="BIBR-41">(Lin et al., 2021)</xref>), and integration with the STEAM approach (<xref ref-type="bibr" rid="BIBR-11">(Bati et al., 2018)</xref>; <xref ref-type="bibr" rid="BIBR-64">(Sun et al., 2023)</xref>; <xref ref-type="bibr" rid="BIBR-68">(Tan et al., 2021)</xref>). Previous studies revealed that integrating STEAM education with AR offers several key benefits. The integration AR in STEAM education has been shown to motivate students and enhance their understanding of key concepts (<xref ref-type="bibr" rid="BIBR-17">(Delgado-Rodríguez et al., 2023)</xref>; <xref ref-type="bibr" rid="BIBR-18">(Demitriadou et al., 2020)</xref>; <xref ref-type="bibr" rid="BIBR-73">(Wang et al., 2024)</xref>). AR also promotes students the use of CT by facilitating the decomposition of problems and the construction of logical answers. These competencies are essential throughout STEAM disciplines, equipping students for difficulties in both engineering and creative domains <xref ref-type="bibr" rid="BIBR-18">(Demitriadou et al., 2020)</xref>. Nonetheless, the incorporation of AR in STEAM education is primarily focused on science education. There are few studies that concentrate on mathematical education. In this context, the integration of AR and STEAM in mathematics education is essential to cultivate students' 21st-century skills, particularly CT.</p><p>Learning modules that incorporate specific pedagogical strategies, i.e. discovery and project-based learning, can foster students' mathematical reasoning, critical thinking, communication skills, CT, and creativity, which are essential for addressing complex mathematical problems (<xref ref-type="bibr" rid="BIBR-36">(Khotimah et al., 2023)</xref>; <xref ref-type="bibr" rid="BIBR-59">(Siregar et al., 2020)</xref>;<xref ref-type="bibr" rid="BIBR-74">(Wardani et al., 2021)</xref>). Nevertheless, there is still room for further investigation into the development of mathematics learning modules that integrate STEAM-AR. Consequently, it is essential to develop a mathematics learning module that integrates STEAM-AR to enhance students' CT abilities.</p><p>However, the decision to integrate the innovative teaching methods in the classroom significantly influenced by the teachers’ perceptions (<xref ref-type="bibr" rid="BIBR-5">(Akram et al., 2022)</xref>; <xref ref-type="bibr" rid="BIBR-13">(Boonmoh et al., 2021)</xref>; <xref ref-type="bibr" rid="BIBR-15">(Celeste &amp; Osias, 2024)</xref>). Positive perceptions can encourage the teachers to adopt the new instructional methods in the classroom, while negative views may hinder them (<xref ref-type="bibr" rid="BIBR-2">(Abel et al., 2022)</xref>; <xref ref-type="bibr" rid="BIBR-7">(Al-Takhayneh et al., 2022)</xref>). In addition, the quality of students' learning can be influenced by teachers' perceptions and attitudes toward teaching and learning processes (<xref ref-type="bibr" rid="BIBR-21">(Edson et al., 2021)</xref>).</p><p>Thus, the current study investigates teachers’ perceptions about the need for STEAM-AR learning module to enhance the student's computational thinking. In addition, the influence of gender differences and teaching experience on teacher perceptions was also examined. To achieve this aim, six research questions were formulated, as follows:</p><list list-type="order"><list-item><p>What are the teachers’ perceptions of students' CT abilities?</p></list-item><list-item><p>What are the teachers’ perceptions of students' attitudes toward STEAM learning principles?</p></list-item><list-item><p>What are the teachers’ perceptions of student’s attitude toward integration technology in mathematics learning?</p></list-item><list-item><p>What are the teachers’ perceptions of the necessity for a STEAM-AR based mathematics module?</p></list-item><list-item><p>How do gender differences affect teacher perceptions?</p></list-item><list-item><p>How do teaching experience influence teacher perceptions?</p></list-item></list></sec><sec><title>METHODS</title><sec><title>Research Design</title><p>This research employed a quantitative methodology utilizing a survey design to get data from participants. The research instrument comprised a questionnaire with 25 items divided into five sections: A) Self-Information, B) Teachers' perceptions of Students’ CT Ability, C) Teachers' perceptions of students' attitudes toward STEAM learning principles, D) Teacher’s perceptions of student’s attitude toward integration technology in mathematics learning, and E) Teachers' perceptions of the necessity for a STEAM-AR based mathematics module. Sections B - E employed a Likert scale comprising five levels: 1: Strongly Disagree (SD), 2: Disagree (D), 3: Neutral (N), 4: Agree (A), 5: Strongly Agree (SA). The instrument was evaluated by three experts: STEAM professionals, CT experts, and learning technology experts. The experts evaluated the instrument for relevance, clarity, and alignment with the study objectives of each question item. Furthermore, the questionnaire was evaluated by three mathematics teachers to offer recommendations on the clarity of the language</p><table-wrap id="table-1" ignoredToc=""><label>Table 1</label><caption><p>Cronbach alpha value of instruments</p></caption><table frame="box" rules="all"><thead><tr><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>Instrument</p></th><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>Elements</p></th><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>Cronbach Alpha value</p></th><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>Number of Item</p></th></tr></thead><tbody><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>Section B</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Teacher’s Perceptions of Student’s CT Ability</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>0.878</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>5</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>Section C</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Teacher’s Perceptions of Student’s Attitude Toward STEAM Learning Principles</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>0.893</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>7</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>Section D</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Teacher’s Perceptions of Student’s Attitude Toward Integration Technology in Mathematics Learning</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>0.743</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>5</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>Section E</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Teacher’s Perceptions of the Need for STEAM-AR Based Mathematics Module</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>0.916</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>5</p></td></tr></tbody></table></table-wrap><table-wrap id="table-2" ignoredToc=""><label>Table 2</label><caption><p> Demographic characteristic of respondents</p></caption><table frame="box" rules="all"><thead><tr><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>Characteristic</p></th><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>Categories</p></th><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>Percentage (%)</p></th></tr></thead><tbody><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>Gender</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>Male</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>36.2</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p/></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>Female</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>63.8</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>Teaching experience</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>0 to 5 years</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>21.9</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p/></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>6 to 10 years</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>12.4</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p/></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>10 years and above</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>65.7</p></td></tr></tbody></table></table-wrap><table-wrap id="table-3" ignoredToc=""><label>Table 3</label><caption><p><bold> </bold>Interpretation of mean score Likert scale</p></caption><table frame="box" rules="all"><thead><tr><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>Mean Score</p></th><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>Level</p></th></tr></thead><tbody><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>1.00 – 2.33</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>Low</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>2.34 – 3.67</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>Moderate</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>3.68 – 5.00</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>High</p></td></tr></tbody></table></table-wrap><p>employed in each question, ensuring comprehensibility for the instructors as potential respondents. Following revision, the instrument was evaluated with 20 secondary mathematics teachers to ensure its validity and reliability. Not all teachers are participating in the primary research. By employing IBM SPSS Statistics Version 20, the product moment correlation coefficient value of all items in sections B to E was determined to be valid. Moreover, the reliability test yielded a Cronbach Alpha value, as presented in <xref ref-type="table" rid="table-1">Table 1</xref>, indicating that the instruments are reliable as all values exceed 0.6. As a result of the evaluation of validity and reliability, the instrument is considered both valid and reliable, making it appropriate for data collection.</p></sec><sec><title>Participants</title><p>This study's population comprised 105 secondary mathematics teachers from the Sukoharjo District in Central Java, Indonesia. <xref ref-type="table" rid="table-2">Table 2</xref> displays the demographic characteristics of the respondents. The responses are predominantly female teachers in comparison to male teachers. Furthermore, the majority of respondents possess over 10 years of teaching experience.</p></sec><sec><title>Data Analysis</title><p>The data was analyzed descriptively by evaluating the mean score of each statement in sections B to E. This study utilized three levels to interpret the mean score on the Likert scale, as detailed in <xref ref-type="table" rid="table-3">Table 3</xref> <xref ref-type="bibr" rid="BIBR-40">(Lendal, 1997)</xref>. Additionally, the independent samples t-test was employed to analyze the differences in teachers' perceptions based on gender. The one-way ANOVA test was employed to analyze the variations in teachers' opinions based on their teaching experience.</p></sec></sec><sec><title>FINDINGS</title><sec><title>Teacher’s perceptions of student’s computational thinking ability</title><p>The results presented in <xref ref-type="table" rid="table-4">Table 4</xref> indicates that students' challenges in applying CT techniques to mathematical problem solving fall into the high category (M=3.80). This demonstrates that students' aptitudes for solving real-world mathematical problems remain inadequate, as perceived </p><table-wrap id="table-4" ignoredToc=""><label>Table 4</label><caption><p><bold> </bold>Teacher’s perceptions of student’s computational thinking ability</p></caption><table frame="box" rules="all"><thead><tr><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>No</p></th><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>Item</p></th><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>Mean Score (M)</p></th><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>Level</p></th></tr></thead><tbody><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>1</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Students struggle to discern essential information (known, asked) from real-world problems.</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>3.83</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>High</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>2</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Students struggle to recognize overarching patterns for solving real-world problems.</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>3.72</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>High</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>3</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Students struggle to represent real-world problems as mathematical models.</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>3.87</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>High</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>4</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Students have challenges in formulating well-organized solution steps for real-world problems.</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>3.87</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>High</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>5</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Students struggle to derive general inferences from the solution of real-world problems.</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>3.71</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>High</p></td></tr></tbody></table></table-wrap><table-wrap id="table-5" ignoredToc=""><label>Table 5</label><caption><p>Teacher’s perceptions of student’s attitude toward STEAM learning principles</p></caption><table frame="box" rules="all"><thead><tr><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>No</p></th><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>Item</p></th><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>Mean Score (M)</p></th><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>Level</p></th></tr></thead><tbody><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>1</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Students struggle to connect mathematical concepts with subjects beyond mathematics.</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>3.73</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>High</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>2</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Students encounter challenges in identifying mathematical concepts through investigative, exploratory, or experimental techniques.</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>3.61</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>Moderate</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>3</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Students have challenges in fulfilling assignments and projects that include research and data gathering</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>3.42</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>Moderate</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>4</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Students have challenges in employing diverse strategies to solve mathematical problems</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>3.72</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>High</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>5</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Students encounter challenges in solving mathematical problems that necessitate reasoning and critical thinking.</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>3.99</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>High</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>6</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>The majority of students rarely participate in group projects</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>3.20</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>Moderate</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>7</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>The majority of students fail to offer suggestions or ideas when doing group work</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>3.26</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>Moderate</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p/></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>Average</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>3.56</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>Moderate</p></td></tr></tbody></table><table-wrap-foot><p> </p></table-wrap-foot></table-wrap><p>by their teachers. The most significant challenges for students lie in their capacity to represent real-world problems as mathematical models and formulating well-organized solution steps for real-world problems (M=3.87) followed by discern essential information (known, asked) from real-world problems (M=3.83). Subsequently, lesser issues manifest in two aspects: students encounter challenges in deriving general inferences from the solutions to real-world problems (M=3.71) and in recognizing overarching patterns for addressing real-world problems (M=3.72). Nevertheless, the high category encompasses all items that are associated with students' challenges in solving real-world mathematical problems, as determined by the CT ability indicator.</p></sec><sec><title>Teacher’s perceptions of student’s attitude toward STEAM learning principles</title><p> <xref ref-type="table" rid="table-5">Table 5</xref> illustrates that the teacher’s perceptions regarding the students' attitudes toward STEAM learning principles are moderate (M=3.56). The highest mean score was seen in the item regarding students facing obstacles in solving mathematical problems that require reasoning and critical thinking (M=3.99). Teacher observations indicate that students' reasoning and critical thinking skills in addressing tough and complicated mathematics problems are the weakest elements relative to other components associated with STEAM learning principles. Additional problems at </p><table-wrap id="table-6" ignoredToc=""><label>Table 6</label><caption><p>Teacher’s perceptions of student’s attitude toward integration technology in mathematics learning</p></caption><table frame="box" rules="all"><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>No</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>Item</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>Mean Score (M)</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>Level</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>1</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Students struggle to visualize abstract mathematical entities, including graphs, functions, and two-dimensional and three-dimensional objects.</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>3.54</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>Moderate</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>2</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Students derive pleasure from studying mathematics through interactive technology applications, which allow them to manipulate objects.</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>3.96</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>High</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>3</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Students enhance their comprehension of abstract mathematical ideas through the utilization of technology.</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>3.88</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>High</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>4</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Students are motivated to engage in autonomous learning through technology.</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>3.75</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>High</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>5</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Students can collaborate and engage to solve mathematical challenges through the use of technology.</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>3.86</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>High</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p/></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>Average</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>3.80</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>High</p></td></tr></table></table-wrap><table-wrap id="table-7" ignoredToc=""><label>Table 7</label><caption><p>Teacher’s Perceptions of the Need for STEAM-AR Based Mathematics Learning Module</p></caption><table frame="box" rules="all"><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>No</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>Item</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>Mean Score (M)</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>Level</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>1</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Mathematics learning modules must incorporate mathematical content with other scientific disciplines</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>4.23</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>High</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>2</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Mathematics learning modules should feature mathematical problems that necessitate solutions through reasoning and critical thinking.</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>4.28</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>High</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>3</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Mathematics learning modules must systematically offer examples of the steps required to solve complex mathematical problems.</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>4.42</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>High</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>4</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Mathematics learning modules must enable collaborative student activities for problem-solving exploration.</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>4.38</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>High</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>5</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Mathematics learning modules must enable learning activities that utilize technology for problem-solving.</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>4.29</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>High</p></td></tr><tr><td colspan="2" rowspan="1" style="" align="center" valign="middle">Average</td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>4.32</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>High</p></td></tr></table></table-wrap><p>a higher level include students' difficulties in linking mathematical concepts to disciplines outside of mathematics and students’ difficulties in utilizing various ways to solve mathematical issues (M=3.72). Conversely, the four aspects exhibiting moderate level, namely recognizing mathematical concepts through investigative, exploratory, or experimental methods (3.61), challenges in fulfilling assignments and projects that include research and data gathering (M=3.42), failure to provide recommendations or ideas during group work (M=3.26) and infrequent participation in group projects (M=3.20). This signifies that numerous students have engaged and provided ideas during debates or collaborative activities during learning mathematics.</p></sec><sec><title>Teacher’s perceptions of student’s attitude toward integration technology in mathematics learning</title><p> <xref ref-type="table" rid="table-6">Table 6</xref> indicates that the general level of teachers' perceptions regarding students' attitudes toward the incorporation of technology in mathematics education is high (M=3.80). The item indicating that students receive enjoyment from studying mathematics using interactive technological programs, which enable object manipulation, has the highest mean score (M=3.96). This indicates that students have a greater interest in learning mathematics using technology-driven interactive media. Additional elements classified in the high category concerning students' attitudes towards technology encompass the enhancement of comprehension of abstract mathematical concepts (M=3.88), the ability to collaborate and engage in solving mathematical problems (M=3.86), and the motivation to participate in autonomous learning through technology (M=3.75). On the other</p><table-wrap id="table-8" ignoredToc=""><label>Table 8</label><caption><p>Caption ...T-test results of comparing male and female teacher’s perceptions</p></caption><table frame="box" rules="all"><thead><tr><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>Section</p></th><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>Elements</p></th><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>F</p></th><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>Levene Sig</p></th><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>t</p></th><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>Sig. (2- tailed)</p></th></tr></thead><tbody><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>B</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Teacher’s Perceptions of Student’s CT Ability</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>0.304</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>0.582</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>2.168</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>0.032</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>C</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Teacher’s Perceptions of Student’s Attitude Toward STEAM Learning Principles</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>1.262</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>0.264</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>1.812</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>0.073</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>D</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Teacher’s Perceptions of Student’s Attitude Toward Integration Technology in Mathematics Learning</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>0.666</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>0.416</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>1.068</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>0.288</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>E</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Teacher’s Perceptions of the Need for STEAM-AR Based Mathematics Module</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>0.003</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>0.953</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>1.612</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>0.110</p></td></tr></tbody></table></table-wrap><table-wrap id="table-9" ignoredToc=""><label>Table 9</label><caption><p> One-Way ANOVA results of teacher’s perceptions based on teaching experiences</p></caption><table frame="box" rules="all"><thead><tr><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>Section</p></th><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>Elements</p></th><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>F</p></th><th colspan="1" rowspan="1" style="" align="center" valign="top"><p>Sig.</p></th></tr></thead><tbody><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>B</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Teacher’s Perceptions of Student’s CT Ability</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>0.668</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>0.515</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>C</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Teacher’s Perceptions of Student’s Attitude Toward STEAM Learning Principles</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>2.141</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>0.123</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>D</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Teacher’s Perceptions of Student’s Attitude Toward Integration Technology in Mathematics Learning</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>0.160</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>0.852</p></td></tr><tr><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>E</p></td><td colspan="1" rowspan="1" style="" align="left" valign="top"><p>Teacher’s Perceptions of the Need for STEAM-AR Based Mathematics Module</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>0.765</p></td><td colspan="1" rowspan="1" style="" align="center" valign="top"><p>0.468</p></td></tr></tbody></table></table-wrap><p>hand, students encounter difficulties in visualizing abstract mathematical concepts, such as graphs, functions, and two and three-dimensional objects are classified in the moderate group (M=3.54).</p></sec><sec><title>Teacher’s perceptions of the need for STEAM-AR based mathematics learning module</title><p><xref ref-type="table" rid="table-7">Table 7</xref> demonstrates that teachers generally have a high degree of perception of the necessity of STEAM-AR based mathematics learning modules (M=4.32). The item mathematics learning modules must frequently offer examples of the steps required to solve complex mathematical problems received the highest mean score (M=4.42). Additionally, all items exhibit a high standard, with a mean score exceeding 4. This indicates that teachers require mathematics learning modules that consistently provide examples of the procedures necessary to resolve intricate mathematical issues, facilitate collaborative student endeavors for problem-solving exploration, incorporate technological tools for problem-solving activities, present mathematical challenges necessitating reasoning and critical thinking for solutions, and integrate mathematical concepts with other scientific fields.</p></sec><sec><title>Differences of teacher’s perceptions based on gender</title><p> <xref ref-type="table" rid="table-8">Table 8</xref> presents the outcomes of the independent sample t-test conducted to evaluate the variations in perceptions between male and female instructors concerning teacher perceptions. The Levene’s test indicated a ρ-value of 0.032 for teacher’s perceptions of students' CT ability. Since the ρ-value less the significance level (α = 0.05), the null hypothesis (Ho) is rejected, indicating that there is a significant difference in the perceptions of male and female teachers concerning students' CT ability in mathematical problem-solving. The ρ-value of teacher views concerning students' attitudes toward STEAM learning principles is 0.073 ( &gt; α), indicating no significant difference between male and female teachers' opinions of students' attitudes toward these principles. Following this, the ρ-value of teacher perceptions regarding students' attitudes toward technology integration in mathematics learning is 0.288 ( &gt; α), indicating that there is no significant difference in the perceptions of male and female teachers regarding students' attitudes toward technology integration in mathematics learning. Moreover, the ρ-value of the perceptions of teachers regarding the necessity of STEAM-AR-based learning modules is 0.110 ( &gt; α), indicating that there is no substantial difference in the perceptions of male and female teachers regarding the necessity of STEAM-AR-based mathematics modules.</p></sec><sec><title>Differences of teacher’s perceptions based on teaching experience</title><p>The results of the one-way ANOVA test, which was conducted to investigate the variations in teacher perceptions based on their teaching experience, are presented in <xref ref-type="table" rid="table-9">Table 9</xref>. The ρ-value for teacher’s perceptions of students' CT ability was 0.515 (&gt;α=0.05), which led to the rejection of Ho based on the results of the ANOVA test. This indicates that teacher views of students' CT abilities in solving mathematical problems do not significantly alter dependent on the teaching experience. Following this, the ρ-value of the teacher's perceptions of the student's attitude toward STEAM learning principles is 0.123 ( &gt; α), indicating that there is no significant difference in the teacher's perceptions of the student's attitude toward STEAM learning principles based on the teaching experience. Moreover, the ρ-value of teacher perceptions regarding students' attitude toward the integration of technology in mathematics education is 0.852 (&gt;α), indicating no significant difference in these perceptions based on the teachers' teaching experience. Next, the ρ-value of teachers' perceptions of the necessity of a STEAM-AR-based mathematics module is 0.468 (&gt;α), indicating that there is no substantial difference in teachers' perceptions of the necessity of a STEAM-AR-based mathematics module based on their teaching experience. Consequently, the findings of the one-way ANOVA indicate that there is no significant difference in teachers' perceptions for all sections of the instrument relative to their teaching experience.</p></sec></sec><sec><title>DISCUSSION</title><p>The findings revealed that teachers recognize students' deficiencies in CT for solving mathematical problems. This view aligns with findings from prior research. Numerous students are unable to decompose intricate problems into manageable components, encounter challenges in seeing patterns, and find it difficult to ascertain which information is pertinent <xref ref-type="bibr" rid="BIBR-28">(Hartawan et al., 2024)</xref> <xref ref-type="bibr" rid="BIBR-44">(Nurwita et al., 2022)</xref>. Additional research indicates that students struggle to differentiate between known and unknown information, convert problems into mathematical equations, execute procedures systematically and accurately, and initiate the assessment of the correctness of the derived solutions <xref ref-type="bibr" rid="BIBR-70">(Vidad &amp; Quimbo, 2021)</xref>. Furthermore, students encounter challenges in converting data into variables, including extraneous information to address difficulties, and translating real-world issues into mathematical language or models <xref ref-type="bibr" rid="BIBR-20">(Dwita &amp; Retnawati, 2022)</xref>. The teacher's insights and prior studies indicate a pressing necessity for the enhancement of students' CT abilities which is essential in the 21st century (<xref ref-type="bibr" rid="BIBR-47">(Park &amp; Kwon, 2022)</xref>; <xref ref-type="bibr" rid="BIBR-56">(Selby, 2015)</xref>).</p><p>Other findings revealed that students encountering challenges in solving mathematical problems that necessitate reasoning and critical thinking. Prior studies indicates that students facing obstacles in solving real-world mathematics problems (<xref ref-type="bibr" rid="BIBR-6">(Ali, 2021)</xref>; <xref ref-type="bibr" rid="BIBR-10">(Baidoo &amp; Ali, 2023)</xref>). Additionally, students continue to exhibit deficiencies in their ability to connect mathematical concepts to real-world contexts (<xref ref-type="bibr" rid="BIBR-48">(Pascual &amp; San Pedro, 2018)</xref>; <xref ref-type="bibr" rid="BIBR-67">(Tangkawsakul et al., 2024)</xref>) and in their problem-solving abilities (<xref ref-type="bibr" rid="BIBR-49">(Pavković &amp; Marangunić, 2024)</xref>; <xref ref-type="bibr" rid="BIBR-76">(Yeni et al., 2020)</xref>). In addition, prior research has also demonstrated that students encounter challenges when confronted with mathematical problems that necessitate critical and creative thinking abilities (<xref ref-type="bibr" rid="BIBR-19">(Dhungana &amp; Thapa, 2023)</xref>; <xref ref-type="bibr" rid="BIBR-50">(Polat &amp; Aydın, 2020)</xref>;<xref ref-type="bibr" rid="BIBR-58">(Silberman et al., 2021)</xref>). The study's findings align with teachers' perceptions of students' inadequate skills in problem-solving, critical thinking, creativity, and the application of mathematical principles to real-world scenarios. Consequently, the integration of STEAM-based learning is essential for cultivating the skills required to confront intricate future challenges</p><p>The incorporating technology in education is currently indispensable for enhancing the quality of the learning experience. Moreover, proficiency in technology is important alongside the progression of technological advancements. Teachers' high perception of student’s attitude toward the use of technology in the classroom aligns with earlier research showing students' positive responses to the use of technology in math classes (<xref ref-type="bibr" rid="BIBR-23">(Gallegos-García et al., 2022)</xref>;<xref ref-type="bibr" rid="BIBR-24">(Gqoli, 2024)</xref>; <xref ref-type="bibr" rid="BIBR-42">(Canilao et al., 2023)</xref>). Furthermore, the incorporation of technology in education also enhances students’ motivation<xref ref-type="bibr" rid="BIBR-42">(Canilao et al., 2023)</xref> and improves students' mathematical visualization skills <xref ref-type="bibr" rid="BIBR-4">(Aini Jaafar et al., 2022)</xref>.</p><p>The finding also revealed that teachers typically possess a strong awareness of the importance of STEAM-AR oriented mathematics instruction modules. Numerous researchers have examined the necessity of modules to enhance the quality of learning. Primary school teachers necessitated STEM project-based learning modules to cultivate essential 21st-century abilities, including scientific literacy and critical thinking <xref ref-type="bibr" rid="BIBR-57">(Septiadevana &amp; Abdullah, 2024)</xref>. A survey of 124 prospective mathematics teachers revealed that 95% of respondents believe that the use of STEM-based mathematics modules can enhance the quality of mathematics instruction <xref ref-type="bibr" rid="BIBR-37">(Khotimah et al., 2021)</xref>. Additionally, a survey of 146 high school students revealed a strong interest in mathematics learning combined with the STEAM approach (Muzakkir et al., 2024). They consider that the STEAM-based module is one of the best learning media for learning mathematics. The findings of prior studies align with the outcomes of the need’s analysis concerning the development of STEAM-AR modules (<xref ref-type="table" rid="table-7">Table 7</xref>), which are at a high level. Consequently, STEAM-AR learning modules are essential for teachers to enhance the quality of education, specifically to cultivate students' CT abilities.</p></sec><sec><title>CONCLUSIONS</title><p>This study has yielded results indicating the necessity for STEAM-AR-based mathematics instruction modules to foster students' CT abilities. In sections B and C, the mean score instruments indicate a high level, suggesting that teachers perceive students as lacking proficiency in CT and STEAM-based learning activities. Then, in section D, the mean score instrument is at a high level, suggesting that the learning process will be of higher quality if integrated with technology. Additionally, learning modules that integrate the STEAM and technology approaches are much required as presented in section E. The research findings also indicate that there is no disparity in teacher perceptions concerning gender and teaching experience. This study's findings indicate that teachers must incorporate STEAM and technology in classroom instruction to foster students' CT abilities. Finally, students might gain confidence in addressing complex problems, particularly in the future workplace.</p></sec><sec><title>ACKNOWLEDGEMENT</title><p>The researchers wish to express the gratitude to the Directorate of Research, Technology and Community Service (DRTPM), Directorate General of Higher Education, Research and Technology, Ministry of Education, Culture, Research, and Technology for funding this research activity under the Basic Research Scheme (Penelitian Dasar) in 2024, with the specified contract number: 007/LL6/PB/AL.04/2024, 196.34/A.3-III/LRI/VI/2024. We also express our appreciation to the teachers who wish to take part as responden.</p></sec></body><back><sec sec-type="author-contributions"><title>Author Contributions</title><p>M: formulating research framework, developing instrument, developing module; analyzed data, and write manuscript; RPK: formulating research framework, developing instrument, developing module, analyzed data, and write manuscript; S: developing instrument, analyzed data, and write manuscript; SK: developing instrument, gathering data, analyzed data; INH: developing instrument, gathering data, analyzed data.</p></sec><sec><title>Availability of data and materials</title><p>All data available from corresponding author</p></sec><sec><title>Competing interests</title><p>The authors declare that the publication of this paper does not involves a conflict of interest. This work has not been published or offered for publication elsewhere. other, and completely original</p></sec><sec sec-type="how-to-cite"><title>How to Cite</title><p>Masduki, M., Khotimah, R. P., Sukirman, S., Kurniawati, S., &amp; Hidayati, I. N. (2024). Exploring mathematics teacher’s perceptions of students’ computational thinking and attitudes towards STEAM-AR: A need for module development. 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