PRAMUDITA, Dias Aziz; PRAMUDITA, Dias Aziz; PRAMUDITA, Dias Aziz; HERMAWAN, Hardika Dwi; SUKIRMAN; NISA, Anis Khoerun; PERMANA, Adira Bintang. Strengthening the Culture of Computational Thinking through VR Game-based Learning in Vocational High School. Buletin Literasi Budaya Sekolah, [S. l.], v. 7, n. 2, p. 208–221, 2026. DOI: 10.23917/blbs.v7i2.15677. Disponível em: https://journals2.ums.ac.id/blbs/article/view/15677. Acesso em: 18 jan. 2026.